[font=arial][color=rgb(51,51,51)]Hi friends![/color]
[color=rgb(51,51,51)]Back from a really excellent vacation abroad, and excited to tackle some more on Vidar. We're spiraling frantically towards Early Access, and the past few weeks focused on:[/color][/font]
[font=arial]Artistic modifications to continue to make the game feel more responsive;[/font]
[font=arial]Bug fixes forever[/font]
[font=arial]The first new content patch[/font]
[font=arial][color=rgb(51,51,51)]I'm by no means an artist, but I'm pretty proud of some of the modifications I was able to make to the Stranger to get a few more animations possible.[/color][/font]
[font=arial][color=rgb(51,51,51)][/color][/font]
[font=arial][color=rgb(51,51,51)]With more testers, more bugs in the early part of the game are being reported - ranging from small little nits in the text to crashes in some of the rarer quests. Those have been addressed, and, mercifully, the Continue screen now opens *much* faster.[/color][/font]
[font=arial][color=rgb(51,51,51)]Finally, a great deal was done on the upcoming Content Patch (which will include the Library) - while it won't be ready for release for a few more weeks, it's nearly done and feeling like a really fun puzzle :)[/color][/font]
[font=arial][color=rgb(51,51,51)]For those who like things in list form, here you go![/color][/font]
[font=arial][color=rgb(51,51,51)]Alpha Build 0.7.2.0[/color][/font]
[font=arial][color=rgb(51,51,51)]Quests[/color][/font]
[font=arial]Journal entry fixes[/font]
[font=arial]Fixes to cutscene when receiving "Bury the Hatchet"[/font]
[font=arial]Fixed a crash when receiving "Hair of the Dog"[/font]
[font=arial]The entrance to the wolf cave now spawns[/font]
[font=arial]You will not be given the option to bless graves for "Faith in the Dead" if that quest is already failed[/font]
[font=arial]Ghosts will no longer gab while the option to enter a side-room is pending[/font]
[font=arial][color=rgb(51,51,51)]Maps/Puzzles[/color][/font]
[font=arial]Added shadows to the Church back room[/font]
[font=arial]Fixed passage issues in and around the castle ruins[/font]
[font=arial]Continued cleaning graphics issues in Erik's cave[/font]
[font=arial]Time now freezes in the Dark Cave Waypoint[/font]
[font=arial]The UI correctly displays when entering the cave from a waypoint, and displays on Day 1[/font]
[font=arial]Tint is properly removed if coming from the Ice Cave or Boulder Cave into the Dark Cave or Water Cave[/font]
[font=arial]Fixed a passage issue in the back of Cecilia's house[/font]
[font=arial]The tool UI appropriately displays in the waypoints (so you can use the Dark Cave waypoint)[/font]
[font=arial]Fixed a graphical glitch related to the lightpillar[/font]
[font=arial]Szabina now moves around in the castle ruins[/font]
[font=arial]Climbing rope animation has been added; changed the functionality of ropes slightly to be more intuitive and graphically interesting[/font]
[font=arial]Added the weather effect for real-real in the Ruins this time[/font]
[font=arial]Added music to the Ruins[/font]
[font=arial]Torches in the imp cave now use the lantern (like all other torches in the game)[/font]
[font=arial]Brought the flicker on the torches in the imp cave down a little[/font]
[font=arial]Footprint icons now will no longer hang over the edge of cliffs[/font]
[font=arial]Fixed the back lights in the Hospital, Seamstress's Shop, and Barnabas's House[/font]
[font=arial]Borbalo knows where the back room of the Church is now, he's less likely to get confused[/font]
[font=arial]Statues will now no longer allow you to activate them if it would cause you to drown[/font]
[font=arial][color=rgb(51,51,51)]Miscellaneous[/color][/font]
[font=arial]Item description fixes[/font]