Now that I can create the basic 'shape' of a level, I'd like to move over to the actual game side of things and get the basics working over there. This involves
-ball 'physics'
-paddle input/movement
-block collision detection
-end of level detection
-ball out-of-bounds detection
After that's in place then I'll go back to the editor to add all the cool 'powerups' that actually make the game actually interesting :)