I Built a Modular AI Writing Toolkit โ Here's How It Works Under the Hood
The Problem I Was Solving: I kept rebuilding context every time I opened an AI tool. Paste your brand voice, explain your audience, re-explain your...
The Problem I Was Solving: I kept rebuilding context every time I opened an AI tool. Paste your brand voice, explain your audience, re-explain your...
Gold Rush ( https://jtippetts.github.io/GoldRushFrame.htmlโ )โ is a game about converting Heat, generated by special heat-producing units, to Gold....
Large turn-based RPGs are great, but ain't nobody got time for that. So lately I've been working, off and on, on a much smaller project: an...
The challenge is over, but that doesn't mean I'm done working on this thing. Diablo-clones are a core part of my fundamental nature as a human being,...
I've gotten done about all I'll be able to on this project before the deadline. It was pretty fun to do, even if I didn't end up with as much time...
I've been working on scripting/AI for the final boss fight, wherein you fight Khawk and jbadams. The fight arena isn't set up yet; in this video, I...
Implemented the second player skill: Laser Beam. It's a channeled skill that targets the cursor, with a build-up that increases damage dealt the...
Some video to show the progress made so far: Pardon the crap quality. I still haven't learned how to youtube properly. And one of those foreseen...
I have to admit to an ulterior motive or two when it comes to this Challenge entry. My other project, Goblinson Crusoe, will certainly benefit from...
I wanted to take part in the latest Challenge, Dungeon Crawl. Unfortunately, due to things both foreseen and unforeseen, I haven't had a whole lot of...
I have a hard time getting worked up about the Diablo:Immortal announcement, because I never really got over the bitter disappointment that was...
I am currently working on combat stats. I've worked on them before, but never really fleshed out a system I've been satisfied with. For the most...
A lot of years ago, I witnessed a fascinating exchange between three drunk college students of my acquaintance. The setting was a bonfire kegger in...
Been working some more on the editor. I've implemented the ability to tweak the lighting parameters of the level, including the Front (main) light...
Been awhile since I updated, but I haven't been idle. Mostly, anyway. The usual hindrances to my development time apply, of course, but I have made...
I've just come off a several-months-long jag of playing Path of Exile. PoE has influenced the (sporadic) development I've done through that time on...
Thinking about doing the latest gamedev challenge, assuming I can find the time. PacTank will rise. Maybe.
I've created a project page for the U3DTerrainEditor I have been working on. Project now includes a downloadable Windows binary so you can try it...
Following along from the previous post about the node graphs, I have lately pulled the node graph stuff out and have started work also on a...
I've been working on the node graph editor for noise functions in the context of the Urho3D-based Terrain Editor I have been working on. It's a thing...
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