Jump to content

  • Log In with Google      Sign In   
  • Create Account

/* Why you crying? */


Haste, slow, and refactoring

Posted by JTippetts, 09 July 2016 - - - - - - · 1,127 views
goblinson crusoe, urho3d, rpg and 1 more...
As part of the AI and control refactor, I refactored the basic components that provide the turn-basedness for the unit controllers. 
Previously, the turn system was controlled by 2 components: the Turn Scheduler, which runs scene-wide and provides a 'heartbeat' on a specified timer; and the command queue component per combatant, that listens for the...


Posted by JTippetts, 22 May 2016 - - - - - - · 577 views
goblinson crusoe, urho3d and 2 more...
In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work on Goblinson Crusoe.

So, the Great AI Refactor has begun in earnest, and as I suspected it would, it has run its tentacles all throughout the project. Up til...


Posted by JTippetts, 09 May 2016 - - - - - - · 575 views
linux mint, urho3d and 1 more...
Finally got a day off, with the leisure time to install Linux. Been booting off the USB for days now. During the 'trial' period, I tried out a number of different distros, just to refresh my head on what's out there. I used to be a big Ubuntu fan. Debian-based distros are by far my favorite (long familiarity, most likely). But I didn't really like the new...


Posted by JTippetts, 05 May 2016 - - - - - - · 604 views

To whom it may concern, 
I am writing this missive while booted into Linux Mint from an ancient USB stick. How I came to this sad, low, lonely state is a tale of hubris and pride. You see, I am a habitual dismisser of Windows system restore disk nag screens. "System restore?" I cry. "Pah! I don't have time for that right now. Begone, thou pesky fiend...

"Quad"-planar projection

Posted by JTippetts, 29 April 2016 - - - - - - · 719 views

HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I've been meaning to do for quite awhile. As mentioned in previous entries, the ground tiles in GC use tri-planar texture mapping. If you are not familiar w...