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/* Why you crying? */


Posted by JTippetts, 20 April 2014 · 2,650 views
accidental noise library, perlin and 2 more...
My schedule lately is one that can be summed up by two simple words: crushing exhaustion. A change of career (unfortunate, but necessary) has initiated a period of long shifts and a somewhat higher level of physical labor than I have been accustomed to lately, so that the attendant emotional and physical exhaustion while my body re-adapts to a less sedent...

Demo and Explanation of Third Person Camera

Posted by JTippetts, 27 February 2014 · 1,029 views

I got a message from someone asking for more information about the camera system I briefly described in the previous entry, so rather than responding with an explanation via message I'll just dump it here. TLDR version: At the end of this post is a link to a small third-person ARPG foundational demo to play with, done with Urho3D+Lua, that shows the camer...

Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff

Posted by JTippetts, 25 February 2014 · 1,974 views
Urho3D, RPG, third-person camera
I got sick, then I got better. Since then, though, work on Goblinson Crusoe has been sporadic at best. However, I haven't really been idle. I've done a few things at least, and there have been some interesting developments.

1) I redid all my cameras. Aside from GC, I have any number of other projects going. Little prototypes, testbeds, etc... For exampl...


Posted by JTippetts, 28 December 2013 · 703 views
Goblinson Crusoe, wardrobe
So it turns out, Goblinson Crusoe is kind of a clothes horse. Well, not really, at least not yet. But he just might end up that way.

Today, I created a wardrobe to add to the list of workbenches:


Using the wardrobe will give you a spellbook of your currently-possessed equipment. (Just one weapon for now.) You can select...

End of year gas bagging

Posted by JTippetts, 26 December 2013 · 1,238 views

Having time off work for the holidays, I've been doing a bit of navel gazing, reflecting on this Goblinson Crusoe project a little bit: where it's at, where it came from, where it's going, etc... I'm still hoping to make this one, finally, a success. But it's interesting to go back and see the evolution of it.

It started with a procedural island demo:


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