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JTippetts

/* Why you crying? */

Member since Jul 2003

All Posts

Mechanics of Flow in Gold Rush.

Mechanics of Flow in Gold Rush.

Gold Rush ( https://jtippetts.github.io/GoldRushFrame.htmlโ€‹ )โ€‹ is a game about converting Heat, generated by special heat-producing units, to Gold....

ยท 7.5k
Gold Rush

Gold Rush

Large turn-based RPGs are great, but ain't nobody got time for that. So lately I've been working, off and on, on a much smaller project: an...

ยท 5.9k
DungeonBot3000: Inventory and Items Display

DungeonBot3000: Inventory and Items Display

The challenge is over, but that doesn't mean I'm done working on this thing. Diablo-clones are a core part of my fundamental nature as a human being,...

ยท 6.7k
DungeonBot3000: Postmortem

DungeonBot3000: Postmortem

I've gotten done about all I'll be able to on this project before the deadline. It was pretty fun to do, even if I didn't end up with as much time...

ยท 6.3k
DungeonBot3000: Boss Fight Scripting

DungeonBot3000: Boss Fight Scripting

I've been working on scripting/AI for the final boss fight, wherein you fight Khawk and jbadams. The fight arena isn't set up yet; in this video, I...

ยท 5.5k
DungeonBot3000: Friggin Laser Beams

DungeonBot3000: Friggin Laser Beams

Implemented the second player skill: Laser Beam. It's a channeled skill that targets the cursor, with a build-up that increases damage dealt the...

ยท 6.1k
DungeonBot3000: Video

DungeonBot3000: Video

Some video to show the progress made so far: Pardon the crap quality. I still haven't learned how to youtube properly. And one of those foreseen...

ยท 5.1k
DungeonBot3000: Stats, Combat, and Items

DungeonBot3000: Stats, Combat, and Items

I have to admit to an ulterior motive or two when it comes to this Challenge entry. My other project, Goblinson Crusoe, will certainly benefit from...

ยท 8.4k
DungeonBot3000

DungeonBot3000

I wanted to take part in the latest Challenge, Dungeon Crawl. Unfortunately, due to things both foreseen and unforeseen, I haven't had a whole lot of...

ยท 5.5k ยท 2
Diablo:Immortal

Diablo:Immortal

I have a hard time getting worked up about the Diablo:Immortal announcement, because I never really got over the bitter disappointment that was...

ยท 15.1k ยท 46
Combat Stats

Combat Stats

I am currently working on combat stats. I've worked on them before, but never really fleshed out a system I've been satisfied with. For the most...

ยท 18.7k ยท 1
Drunks Standing Around Punching Each Other

Drunks Standing Around Punching Each Other

A lot of years ago, I witnessed a fascinating exchange between three drunk college students of my acquaintance. The setting was a bonfire kegger in...

ยท 5.9k ยท 4
Lighting Settings, Doodads and Water

Lighting Settings, Doodads and Water

Been working some more on the editor. I've implemented the ability to tweak the lighting parameters of the level, including the Front (main) light...

ยท 3.4k
Goblinson Crusoe Level Editor

Goblinson Crusoe Level Editor

Been awhile since I updated, but I haven't been idle. Mostly, anyway. The usual hindrances to my development time apply, of course, but I have made...

ยท 6k ยท 2
Resistances and Defenses

Resistances and Defenses

I've just come off a several-months-long jag of playing Path of Exile. PoE has influenced the (sporadic) development I've done through that time on...

ยท 5.9k
Thinking about it, if I have time.

Thinking about it, if I have time.

Thinking about doing the latest gamedev challenge, assuming I can find the time. PacTank will rise. Maybe.

ยท 4.5k ยท 1
U3DTerrainEditor Project Page

U3DTerrainEditor Project Page

I've created a project page for the U3DTerrainEditor I have been working on. Project now includes a downloadable Windows binary so you can try it...

ยท 3.9k ยท 2
ANL Editor, GC Editor, The Future

ANL Editor, GC Editor, The Future

Following along from the previous post about the node graphs, I have lately pulled the node graph stuff out and have started work also on a...

ยท 5.5k
Node Graphs and the Terrain Editor

Node Graphs and the Terrain Editor

I've been working on the node graph editor for noise functions in the context of the Urho3D-based Terrain Editor I have been working on. It's a thing...

ยท 8.8k