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Path preview

Posted by JTippetts, 11 May 2012 · 358 views
Goblinson Crusoe, isometric, rpg and 2 more...
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Today was a busier day at work, so I didn't get to do a whole lot. But I did excise the old chain-of-green-arrows path preview code in lieu of a preview mode that shows hexes you can walk to given your current number of movement points, as seen above. It's a quick hack, though, that doesn't cache the set...


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Quick-bar, Inventory Access From combat, etc...

Posted by JTippetts, 09 May 2012 · 266 views
Goblinson Crusoe
Obligatory nightly screenshot:
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Today I implemented inventory views in the combat control panel interface. An inventory view acts as an observer, tracking an inventory full of items and presenting a grid layout of icon buttons. In the above shot, you can see the 3 button (currently) main menu with the Walk, Items and...


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Ashlands, Combat UI Tweaks

Posted by JTippetts, 08 May 2012 · 256 views
Goblinson Crusoe, isometric, rpg and 3 more...
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Pictured above: Travel mode using the ashlands graphic set. I am not in love with the mountains; I think tonight or tomorrow I'll tweak the noise modules that generate them a bit to add more "life" and texture to them. The trees turned out pretty okay.

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I...


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Melee, Spell-casting, Item Use

Posted by JTippetts, 08 May 2012 · 220 views
Goblinson Crusoe, isometric, rpg and 4 more...
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Did some more work on codifying the actions and skills system. I took out the old melee code, and implemented a more general structure for executing an action. All actions are now described by a table of data, and a combatant can be commanded to execute an action. For example, a melee attack currently looks...


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Re-rendered the trees

Posted by JTippetts, 05 May 2012 · 334 views
trees, Goblinson Crusoe and 4 more...
I re-rendered the trees using the official Goblinson Crusoe rendering stage as well as with a few different varieties of leaf texture to add a bit more variety. Here is a sampling of the small set for the travel mode maps:
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and the larger versions for combat mode:

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I've got...






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