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/* Why you crying? */



The Week of Awesome....

Posted by JTippetts, 23 September 2014 · 204 views

... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and with his dying breath commands Bizkip the Elf to take up the custom modified Nerf gun he uses for protection from sleigh-jackings and put down the brutal toy re...


Experimental virtual-machine-based branch of ANL

Posted by JTippetts, 09 September 2014 · 573 views

I've pushed some commits to the vm branch of the ANL; you can find the new branch here .

Note that the new branch is still very much in development. I haven't written any bindings for Lua, so the framework exe merely executes whatever current testing I am doing, rather than providing a Lua interpreter.

A few notes on what is changed:

1) Rather than bui...


Stuff

Posted by JTippetts, 20 April 2014 · 2,839 views
accidental noise library, perlin and 2 more...
My schedule lately is one that can be summed up by two simple words: crushing exhaustion. A change of career (unfortunate, but necessary) has initiated a period of long shifts and a somewhat higher level of physical labor than I have been accustomed to lately, so that the attendant emotional and physical exhaustion while my body re-adapts to a less sedent...


Demo and Explanation of Third Person Camera

Posted by JTippetts, 27 February 2014 · 1,205 views

I got a message from someone asking for more information about the camera system I briefly described in the previous entry, so rather than responding with an explanation via message I'll just dump it here. TLDR version: At the end of this post is a link to a small third-person ARPG foundational demo to play with, done with Urho3D+Lua, that shows the camer...


Third Person Camera, Ghosting, Blender Cycles Baking, Other Stuff

Posted by JTippetts, 25 February 2014 · 2,161 views
Urho3D, RPG, third-person camera
I got sick, then I got better. Since then, though, work on Goblinson Crusoe has been sporadic at best. However, I haven't really been idle. I've done a few things at least, and there have been some interesting developments.

1) I redid all my cameras. Aside from GC, I have any number of other projects going. Little prototypes, testbeds, etc... For exampl...






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