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Chronicles of the Hieroglyph

We finally see some Hololens development details...

Posted by Jason Z, 01 March 2016 - - - - - - · 578 views
After what seems like an eternity (but in reality was about 1 year) we now have quite a bit of information about the Hololens. Perhaps even more interesting is that we have a pretty good picture of what development for the device will look like. If you haven't seen it already, you can start looking on the Development Overview page for a good introducti...

Wrapping up 2015, planning for 2016

Posted by Jason Z, 29 December 2015 - - - - - - · 656 views

Its always a good practice to think about what you have done over the past year, and of course to think about what is coming in the next year. I have found this to be a good way to gain perspective about my various projects and activities, so I will indulge in some thinking out loud here. 2015
This year I was extremely busy at work. Normally this...

Visual Studio 2013 and Graphics Development

Posted by Jason Z, 30 March 2015 - - - - - - · 236 views

Way back when D3D9 was first released, graphics debugging and performance was a complete black art. It was really, really difficult to know what was going on, and when the graphical output wasn't quite what it was supposed to be then you really had to put on your detective hat and begin to deduce what the issue could be. It was even worse for performance...

Using STL Algorithms

Posted by Jason Z, 04 March 2015 - - - - - - · 241 views
C++, STL, algorithm
I have a small confession to make: I have very rarely used STL algorithms, even though I know I should. There is lots of really great reasons why I should, there top C++ developers out there that tell you to use them whenever it applies, but I just don't feel 100% comfortable with them yet. With that in mind, we can explore a recent foray into the use o...

Microsoft's Hololens

Posted by Jason Z, 19 February 2015 - - - - - - · 338 views

In general, I have always been interested in computer graphics. There is lots of different problems to solve, and if you like math/geometry then there really aren't many better ways to exercise your brain than working in this area. Once you know how to take geometry and project it onto an image, it can also be quite satisfying to do the opposite - start...

Data Design for Scene Graphs Pt.II

Posted by Jason Z, 21 December 2014 - - - - - - · 492 views

Last time around , I described current data layout of my primary scene graph class - the Entity3D. After some thought and further research into what direction I want to take the engine, I decided to make a few changes. Let's start with the printout of the current layout - after my recent changes:2> class Entity3D size(288):2> +---2> 0 |...

Tune in to the Connect(); conference

Posted by Jason Z, 10 November 2014 - - - - - - · 394 views
connect, microsoft, developer
Just a short entry for a quick plug. In case you haven't heard of it yet, there is a very developer focused event coming up this week from Microsoft. You can find all the details on the event page here: http://www.aka.ms/connect . There is some great stuff in store, so you won't be sorry to tune in!

Data Design for Scene Graphs

Posted by Jason Z, 14 October 2014 - - - - - - · 631 views

CppCon 2014
In case you haven't heard about, all of the sessions from CppCon 2014 are being released on the CppCon YouTube Channel . This is a fantastic way for you to catch up on the latest and greatest things that people are doing with C++ (especially modern C++), and the price is about as good as it gets. There are over 100 sessions, and they are bei...

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