Interfacing C++ and Python (Part 1 & 2 Sample source code)
By request, I'm attaching some sample source code that demonstrates the topics covered in my last two postings. This is a basic solution for calling...
Member since Feb 2005
By request, I'm attaching some sample source code that demonstrates the topics covered in my last two postings. This is a basic solution for calling...
This is the second posting that deals with interfacing C++ with a Python scripting layer. Part 1 can be found here.The focus in this post relates to...
I've recently decided it was time to gain a bit more flexibility in my c++ codebase by adding support for a scripting interface. My initial use case...
Since I'm the sole programmer on my own personal game engine, I didn't feel much pressure in using configuration management software. I had at one...
I recently suffered a terrible HD crash on my coding laptop, which resulted in a loss of about 2 months of coding work. Needless to say, losing any...
I've been doing some serious simulation architecture designing and implementation for Azrial. This is a complete reworking on how simulation objects...
Even though I was shooting for at least 1 new screenshot a week, I don't think it is worth it at this point in time. I'm at the point right now, were...
I have finished the UDP network communication layer between the client and the server and i'm pretty happy with how well it is working right now. I...
It's been a while since I last posted. I'm managed to accomplish quite a few things since last journal entry. The most notable change to the code...
Classic move on my part. Before I jump into Animation Channels as I said I would in my last post, I decided to fix a few things bugging me with my...
set up a good architecture for the joint attachments, and added some to a base character model. In the screenshot below, I attached a goatee, hair,...
Before I dive into the networking layer, I wanted to do some refactoring on my model system. I'm off to a good start, and I am really excited about...
I managed to get multitexturing working, and i'm pretty happy with the results. I now have an alpha map texture, which is used to "stamp" the new...
I should have posted this earlier, but I needed a world of warcraft intermission this weekend.The interface subsystem has been drafted. I have many...
Since my last post, I have been spending my efforts on integrating game events into Azrial. So far, so good.After completing the event subsystem, I...
Even though I had the week off after Xmas, I have been keeping myself busy. As a result, I have been working on minor changes whenever I get some...
Welcome to Azrial's Development Journal. Azrial is an online role playing game that I have been developing on my own for quite some time. Once...
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