Skip to main content
GameDev.net gamedev.net

Abwood's Coding Notes

Member since Feb 2005

All Posts

Interfacing C++ and Python (Part 2)

Interfacing C++ and Python (Part 2)

This is the second posting that deals with interfacing C++ with a Python scripting layer. Part 1 can be found here.The focus in this post relates to...

· 5.6k · 2
Interfacing C++ and Python (Part 1)

Interfacing C++ and Python (Part 1)

I've recently decided it was time to gain a bit more flexibility in my c++ codebase by adding support for a scripting interface. My initial use case...

· 3.5k
Standalone SVN Repository

Standalone SVN Repository

Since I'm the sole programmer on my own personal game engine, I didn't feel much pressure in using configuration management software. I had at one...

· 2.7k · 2
Crash Recovery

Crash Recovery

I recently suffered a terrible HD crash on my coding laptop, which resulted in a loss of about 2 months of coding work. Needless to say, losing any...

· 1.9k
Progress Report

Progress Report

I've been doing some serious simulation architecture designing and implementation for Azrial. This is a complete reworking on how simulation objects...

· 1.8k · 3
More stuff

More stuff

Even though I was shooting for at least 1 new screenshot a week, I don't think it is worth it at this point in time. I'm at the point right now, were...

· 2k · 3
Network Subsystem v1.0

Network Subsystem v1.0

I have finished the UDP network communication layer between the client and the server and i'm pretty happy with how well it is working right now. I...

· 2k · 3
Animation Channels and Polygon Offset

Animation Channels and Polygon Offset

It's been a while since I last posted. I'm managed to accomplish quite a few things since last journal entry. The most notable change to the code...

· 2.4k
Model Manager changes

Model Manager changes

Classic move on my part. Before I jump into Animation Channels as I said I would in my last post, I decided to fix a few things bugging me with my...

· 1.9k
Joint Attachments

Joint Attachments

set up a good architecture for the joint attachments, and added some to a base character model. In the screenshot below, I attached a goatee, hair,...

· 1.5k · 2
Model Refactoring

Model Refactoring

Before I dive into the networking layer, I wanted to do some refactoring on my model system. I'm off to a good start, and I am really excited about...

· 1.4k
Splatting is working

Splatting is working

I managed to get multitexturing working, and i'm pretty happy with the results. I now have an alpha map texture, which is used to "stamp" the new...

· 1.4k · 2
Gui Complete

Gui Complete

I should have posted this earlier, but I needed a world of warcraft intermission this weekend.The interface subsystem has been drafted. I have many...

· 1.6k
Progress over Xmas Break

Progress over Xmas Break

Even though I had the week off after Xmas, I have been keeping myself busy. As a result, I have been working on minor changes whenever I get some...

· 1.4k · 2
First Journal Post

First Journal Post

Welcome to Azrial's Development Journal. Azrial is an online role playing game that I have been developing on my own for quite some time. Once...

· 1.5k · 7