State College, PA
Building Commercial Artwork, One Pixel at a Time
My internets tubes have been broke all week, but now the gnomes or whatever from the cable company have got it fixed, and now that we've decided to upgrade from moderate to moderately-high speed, we're also running faster than before.
This week it was actually kind of nice not having any internet at…
This week it was actually kind of nice not having any internet at…
For the latter part of this week I've been working on one of the more significant art elements for Angels 22, the sprite for the boss who has the most integral role for the story, and sort of by definition for us, the Emotion 4E5 element.
Colonel Meyran:
Neo-Soviet Ace Pilot
This guy with be the most …
Colonel Meyran:
Neo-Soviet Ace Pilot
This guy with be the most …
Yeah, I've been working pretty consistently, but that doesn't mean I've had time to put up entries. I have one rather large thing tonight, as all the smaller stuff should be in a demo before too long. Ok, here we go:
Weapon Select Screen
This is something I thought would be really boring to draw, so…
Weapon Select Screen
This is something I thought would be really boring to draw, so…
Nothing much new to report, the major thing I did today was put some thought into the damage model of Angels 22, something we haven't really touched besides Sir Sapo putting in random values, because he has no concept of the intricacies of game design, for some reason. Anyway, I need to put a lot m…
Hey, tonight I have yet another of my no-frills "I am too tired to post anything interesting" journal entries(I'm sorry). Let the brevity begin!
JS-4
Aight, tonight I present a JS-4 Super-heavy tank that will be sort of a sub-boss type unit that even though it's a friggin' tank, can still shoot at yo…
JS-4
Aight, tonight I present a JS-4 Super-heavy tank that will be sort of a sub-boss type unit that even though it's a friggin' tank, can still shoot at yo…
Sapo and I decided it's high time we get working on a menu, especially since I'm running out of vital in-game stuff to work on.
Without further ado, because I'm tired, here it is:
I'd really like some feedback on how it looks so far, especially if you guys have any particular thing you'd think would …
Without further ado, because I'm tired, here it is:
I'd really like some feedback on how it looks so far, especially if you guys have any particular thing you'd think would …
Tonight I feel for whatever reason to babble about the story of Angels 22, in an attemptedly ordered manner. Let's get going, shall we?
Part 1:Setting
Pre-War
Well, the setting is the future Cold War, or rather the end of it, the Last World War, World War III. This second Cold War came about after an …
Part 1:Setting
Pre-War
Well, the setting is the future Cold War, or rather the end of it, the Last World War, World War III. This second Cold War came about after an …
Okay, this entry is also going to be pretty short as I've had a little too much fun in the lounge tonight, but that doesn't mean what I'm about to show you isn't fairly sweet:
C-25A
Not Gigantic enough?
So this is going to be the other allied gigantic-class airplane in the game, which is going to serv…
Tonight's update is for all the random stuff I did this week, other than the sound experiment that Hopedagger was so eager to improve on(see the previous entry's comments for the full story). Apparently my voice isn't authoritative enough -oh well, you can't have genius-ness and ridiculously good l…
Ok, I have the mostly finished project for you tonight, that armoreed train that will be one of the bosses in Angels 22.
Larger:
Don't worry, the final thing is going to be much longer, but with only a couple new cars as the whole thing is essentially tiled, so we can re-use the same kind of car, say…
Larger:
Don't worry, the final thing is going to be much longer, but with only a couple new cars as the whole thing is essentially tiled, so we can re-use the same kind of car, say…
I've been working on what I think will be one of the cooler bosses, which is saying something among the awesomenesses of the Angels 22 experience. Well, anywhere here is the engine of the armored train you will have to destroy, sans giant red star:
Larger version
More to come tomorrow, or maybe even …
Larger version
More to come tomorrow, or maybe even …
Since y last entry I've been working on the main menu backround for Angels 22, so Sapo and I can get one working, propelling us much closer to the actually-complete-ish-game stage, which still seems annoyingly far away, even looking back at what's been done so far. But first some stuff on Carnegie…
Well, it's been a very long time, mainly because our local ISP broke the system of tubes that comprises the internet in our area, but that doesn't mean I didn't get some work done.
New Weapons
My theory that it would be easier to get work done on the weapons if I drew out a basic line drawing version…
New Weapons
My theory that it would be easier to get work done on the weapons if I drew out a basic line drawing version…
Ok, no explicitly worded Valve-bashing in this entry, mainly because my internet has been repaired, and I've been thoroughly enjoying Half-Life 1: Source lately. Having internet also means I also have motivation for doing more drawing, too, so I have some new stuff for you guys, as I believe the po…
This week our internet has been out, and still is(I'm at my aunt's house) due to the intense rain we've been having lately. It could also be something related to what I thought was initially the sound of the World exploding at 2 AM, which just turned out to be a lighting strike within a hundred fee…
Whew, my internet has been down for a few days because of the ungodly amounts of rain we've been getting(I don't think we're even considered technically a desert anymore), but I've been working, and oh, yeah, school started.
High School
Well we've started another year of the ol' escuela publica, whic…
High School
Well we've started another year of the ol' escuela publica, whic…
Ok, so for the last week I've been working on that Master-Grade(1/100 scale) Qubeley Gundam model when I get tired of drawing stuff for Sapo.
Background
For those of you who don't know what Gundam is, it's a many-series long anime that started back in 1979, that was different from most other sci-fi a…
Background
For those of you who don't know what Gundam is, it's a many-series long anime that started back in 1979, that was different from most other sci-fi a…
A short entry tonight,a sort of teaser for that demo Sapo and I are releasing soon.
For the past couple of days, I've been updating the art for Angels 22, replacing all the eh. stuff with ahhhh. stuff, not to mention playing the game some. Overall, I'd say it needs a good bit gameplay refinement, bu…
For the past couple of days, I've been updating the art for Angels 22, replacing all the eh. stuff with ahhhh. stuff, not to mention playing the game some. Overall, I'd say it needs a good bit gameplay refinement, bu…
So today I didn't do much specifically for the game, but I did get a lot of practice on Photoshop, resulting in a really cool MiG.
Colonel Meyran's MiG-51K
This is going to be the airplane of an enemy ace pilot, a character that will be recurring through several missions. He'll be your arch-nemesis, …
Colonel Meyran's MiG-51K
This is going to be the airplane of an enemy ace pilot, a character that will be recurring through several missions. He'll be your arch-nemesis, …
I have an unbelievable amount of concept art for you guys, saved up from all my time at Carnegie Mellon and now unleashed with the help of our scanner.
God help you if you're on 56k...
Firstly, this is just some random spaceship along with a version of the Atomic Cannon, which went through several it…
God help you if you're on 56k...
Firstly, this is just some random spaceship along with a version of the Atomic Cannon, which went through several it…
Man, it's been a few days since I've been able to do stuff, sorry. This week is my final week here in Pittsburgh and we had our final Maps due, so I got to spend the last couple of days using the majority of my time monkeying around with the Warcraft 3 Editor, hur-ray.
I did do some stuff that you c…
I did do some stuff that you c…
Ok, so things here have been going ok(I'll spare you the details for now), and I've been getting a mucho artworks done for Angels 22, so let's get started:
Factory Time
I was yet again getting bored with the stuff I was working on this week and decided to start another in-game building sprite, this t…
Factory Time
I was yet again getting bored with the stuff I was working on this week and decided to start another in-game building sprite, this t…
Okay, so this weekend wasn't super-productive, but it was still kind of fun(and I only have 2 weeks left of the Game Academy).
Carnegie-Mellon
Well stuff here has been going a'ight, but I'm rather disappointed with the educational portion, which is basically designed around giving us a firsthand expe…
Ok, well I seem to have lost some of my productive potential for the past couple of days, but I still keep truckin' along. This time I have a couple smaller things to show you.
Yeah, this is pretty much the basic weapon of the game, but unlike the version in Angels 20, you get to select the differen…
Yeah, this is pretty much the basic weapon of the game, but unlike the version in Angels 20, you get to select the differen…
Here's that Commie Raper I promised for ya
It's gonna be an air-to-ground missile, this time one that you can fire-and-forget, probably with another version that you can guide yourself like the olden times.
It's probably going to be the most powerful conventional weapon in the game, so you're only g…
It's gonna be an air-to-ground missile, this time one that you can fire-and-forget, probably with another version that you can guide yourself like the olden times.
It's probably going to be the most powerful conventional weapon in the game, so you're only g…
Yesterday I was bored and tired of working on massive stuff like the Cannon or abstract stuff like indicators(and not really feeling like doing trucks for Sapo), so I decided to start doing the large versions of the weapons for the HUD indicator, which will remain roughly similar to Angels 20, but …
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