[WARNING - this post is very rambling]
My basic Milkshape exporter is working. The above is being rendered in a normal D3D application, having loaded the model from my own exported file format, including all the vertex normals for lighting.
The format is text at the moment, using my XCS format for ea…
My basic Milkshape exporter is working. The above is being rendered in a normal D3D application, having loaded the model from my own exported file format, including all the vertex normals for lighting.
The format is text at the moment, using my XCS format for ea…
I decided recently that I need to get the hang of 3D modelling, so I spent about two hours today building the above body shape for practice. It isn't going to win me any awards, but it is a lot better than any previous attempts I've made and I've learned quite a lot about Milkshape in the process.
I…
Weekend Tales was a bit thin on the ground this week. I can't believe I made it in for putting my present blocks back in Udo.
Especially since I've now taken them back out again for being too much of a Mario rip off. [smile]
Having stolen the basic 2D scrolling platform concept (not alone in this, I …
Especially since I've now taken them back out again for being too much of a Mario rip off. [smile]
Having stolen the basic 2D scrolling platform concept (not alone in this, I …
Got the present blocks in and working again. They can optionally have a pickup inside them and when you bash them from beneath, the pickup flies up out of the top.
You can also knock the sheep in the air with them if they are on them when you hit them.
Next up I need to start thinking about moving pl…
HERE'S A QUICK DEMO showing the progress on Udo so far.
Left - left
Right - right
Down - duck
Space - jump
Press down while in the air to perform a downward spin attack to kill the sheep.
Press space while ducking to drop down from one level to the next (where possible).
Don't touch the sheep when not spi…
After the depths to which we quickly sank in the comments to my last post, I shall just briefly say that my Sky+ TV service is now all installed. I now have over 200 channels of crap to choose from, the only real net effect being that it will now take me far longer to figure out there is nothing on…
Got a few little details updated on Udo.
Firstly, I've updated the GUI I stole from my previous project to work via the keyboard rather than the mouse. I don't like having a game played with the keyboard suddenly switch to mouse input when dealing with the menus.
This was pretty trivial really.
Second…
Random Udo screenshot, not very interesting.
Seem to have found a solution to the problem I outlined last post. I've stopped floor()ing the vertices before I render the sprites, which has removed the major jitter.
The new jitter was being caused when you pushed into a solid object from the left side …
Got a bugger of a problem with this interpolation lark.
In order to get sprites to render pixel perfect with filtering on, I need to floor() my drawing co-ordinates before I render so that the vertex co-ordinates line up with those theoretical edges of the texture co-ordinates. See Drillian's journa…
In order to get sprites to render pixel perfect with filtering on, I need to floor() my drawing co-ordinates before I render so that the vertex co-ordinates line up with those theoretical edges of the texture co-ordinates. See Drillian's journa…
Getting a bit fed up with Pod so I've decided to go back to working on Udo again for a bit.
I'm at least apparently stabilising down to working on a handful of projects now so I'm not treating this as abandoning Pod, just picking up an older project again.
Udo is still going to be a from-scratch rewr…
I'm at least apparently stabilising down to working on a handful of projects now so I'm not treating this as abandoning Pod, just picking up an older project again.
Udo is still going to be a from-scratch rewr…
Been a bit of a slow week in terms of Pod really, but just a quick update. Nothing worth screenshotting really.
I've made the main character's sphere look a lot smoother. Because I'm still fresh off the Ark, I'm still using bitmaps as the image format of choice and my sprite format converter combine…
I've made the main character's sphere look a lot smoother. Because I'm still fresh off the Ark, I'm still using bitmaps as the image format of choice and my sprite format converter combine…
Now that I've shifted to using a separate set of polygons to do the first-stage map collisions, I realised that there was no reason not to have slopes like the above.
This was previously a bit out of the question due to the way I was welding map shapes together to avoid catching on false edges - add…
Decided it's time to release the first playable demo.
LINKY LINKY LINKY.
It's in an NSIS installer, but I can't figure out how to do an All Users/Current User option in the installer at the moment, so it only installs for the current user.
W, A, S and D to move. Click and hold left mouse to fire and s…
LINKY LINKY LINKY.
It's in an NSIS installer, but I can't figure out how to do an All Users/Current User option in the installer at the moment, so it only installs for the current user.
W, A, S and D to move. Click and hold left mouse to fire and s…
Had to come home from work sick today, so I've spent the day more productively than usual [smile].
First up, I've updated my SAT code to precalculate all the unique normals for the Shapes::Polygon class to speed up (in theory, no profiling done) the SAT tests by reducing the number of projections.
Th…
First up, I've updated my SAT code to precalculate all the unique normals for the Shapes::Polygon class to speed up (in theory, no profiling done) the SAT tests by reducing the number of projections.
Th…
Further to the GUI, I've just finished implementing the "selector" control as seen in the rough-out of the graphics options above.
The arrows either side of each option light up on mouse-over and allow you to scroll up and down the options. The options are requested from the main program when the wi…
Finally got to starting work on the GUI for Pod tonight and have had a very productive er, many hours.
The screenshot doesn't do any justice to how cool this is, so there is an OBLIGATORY MOVIE SHOWING IT OFF for your viewing pleasure. About 1.1 meg WMV in a zip as usual. Very poor quality, but hey.…
I've added the feature to the map editor to allow you to define polygons with the mouse and they are now saved/loaded to and from the XCS level file.
It's a bit hacky - there's nothing to stop you defining non-convex polygons but I'm not really bothered.
It only actually took a couple of minutes to d…
Discovered a major problem with the way map collisions are being handled in Pod.
I was messing about making the details of the main Pod load from a config file rather than be hard coded and randomly gave Pod a radius of greater than 24, so a diameter of more than 48, which is the size of a map cell.…
I was messing about making the details of the main Pod load from a config file rather than be hard coded and randomly gave Pod a radius of greater than 24, so a diameter of more than 48, which is the size of a map cell.…
No updates worth posting. Been too tired. End of month today and we just beat target, though only by nicking turnover from next month so, as usual, next month will be slightly worse than this month. I think this is commonly known as vanishing down the plughole.
Have a job interview on Tuesday. Don't…
Have a job interview on Tuesday. Don't…
Grr. Hate my job. Just been sending out applications for another one. Fed up with working 45-50 hours a week for the price of 40 and still getting treated like I'm not doing enough. Soon as I can find another job for the same or better salary, I'm off, recession or no damn recession.
Pod-wise, bit s…
Pod-wise, bit s…
ANOTHER POOR QUALITY WMV IN A ZIP AVAILABLE HERE. 1.6 meg this time. CamStudio rocks the big one, but it appears there is a limit on the quality I can grap, even as the original AVI. Looks much better when actually running.
Well, I was going to do screen fading by having a load of rotating stars exp…
Well, I was going to do screen fading by having a load of rotating stars exp…
NEW DEMO VIDEO AVAILABLE HERE! (About 2-3 meg zip file containing a WMV)
This video is a bit longer than the last few and shows off the undulating tar and the new neat-o explosion effect as described below.
As always, comments and suggestions are more than welcome. Thanks.
Right. Few things to tell yo…
This video is a bit longer than the last few and shows off the undulating tar and the new neat-o explosion effect as described below.
As always, comments and suggestions are more than welcome. Thanks.
Right. Few things to tell yo…
Can't possibly get the effect from a static image, but the black areas are the new tarpit feature. The undulate up and down at random and look pretty damn convincing.
It's basically a rectangular region with a mini-height-map that corresponds to each peak or trough. Each turn, each tarpit gets to mo…
Many thanks to ukdm for the heads-up on the excellent CamStudio for video capturing.
Fraps slows my game to a crawl while it is capturing, making it a bit hard to play normally. Using CamStudio, I don't notice any slowdown at all. Plus no big watermark or time limitation.
I've posted up a new video a…
Fraps slows my game to a crawl while it is capturing, making it a bit hard to play normally. Using CamStudio, I don't notice any slowdown at all. Plus no big watermark or time limitation.
I've posted up a new video a…
Still not really ready to release a playable demo, but I thought now I've got the main character sorted, it was time for a video.
VIDEO.
Apparently I can't post WMV's on my webspace for some reason, so it's in a zip file. It's only about a 400kb download.
Apologies for the low quality, but I thought m…
VIDEO.
Apparently I can't post WMV's on my webspace for some reason, so it's in a zip file. It's only about a 400kb download.
Apologies for the low quality, but I thought m…
Made a decision this morning to have the robot arm come from behind the Pod rather than from in front.
This means I have a bit more freedom in the design of the Pod, hence the slightly more interesting character in the screenshot above.
I can do a left to right rotating animation for the eyes now. I'…
Probably a two part post.
Firstly, been driving myself nuts trying to work out why my device reset was failing after alt-tabbing out then back in to my application, using the backbuffer method I outlined below.
As usual, Google pointed me straight back to GameDev and a comment from Evil Steve in a re…
Firstly, been driving myself nuts trying to work out why my device reset was failing after alt-tabbing out then back in to my application, using the backbuffer method I outlined below.
As usual, Google pointed me straight back to GameDev and a comment from Evil Steve in a re…
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