Journal of Mak

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Cambridgeshire
The Trials and Tribulations of going Indie...
51 comments
1 followers
41 entries
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Mak
January 26, 2013
Blogging up... Shooting Stuff : Triangle Based Collision Testing
We're now at the stage where we're trying to drum up some interest in Dominion again before we launch the funding campaign again. So, to that end we're starting to publish some design & dev blogs on our site for those interested. They'll be written for those who are less... "tech" aware than th…
1,421 views
Mak
December 29, 2012
Survey Results from the Dominion Kickstarter Pitch
Hi everyone, I hope you had a great Christmas - despite the floods, snow, recession, the end of the Mayan Calendar, etc.

I've just published the summary findings from the survey I asked our Kickstarter followers to answer - and thought I'd drop them here as well for GameDev's to see should they trea…
1,197 views
Mak
December 13, 2012
Kickstarter Faith
To drag my previous journal entry on a bit - I have to say I'm really and pleasantly taken aback by the belief/faith shown by the backers. I've even had feedback from potential backers who have provided helpful suggestions which might persuade them to back in the future, which we've taken on board …
2,065 views
Mak
December 08, 2012
Planning to fail... ?
So, with no media interest what-so-ever, and no attainable way to get any, no social network to leverage, and a Press Release that may as well have been dropped into a Black Hole, it looks like trying to achieve our funding target on Kickstarter is doomed to fail.

There is no bitterness there, far f…
1,244 views
Mak
December 01, 2012
Slightly ambitious?
So, one of the slightly more ambitious features I wanted to bring into Dominion is the Ringworld.

I would have attached a video link - but I've posted it as a special "Backers Only" update on the Kickstarter pitch as a thank you for pledging. I also tried embedding images into this Journal - but the…
1,355 views
Mak
November 24, 2012
Dominion - Praying for the grace of Kickstarter
Having spent the last couple of years "out" of the games industry doing iOS contracting - trying to get into a position where I can have a crack at my own products... during this time I've been watching Kickstarter - trying to figure out how to wangle an account to allow funds to be drawn from the …
1,837 views
Mak
March 23, 2010
Marketing Madness...
Well, I've just spent the morning (and now day) touting Slam! to the iPhone review sites worldwide... my brain has nearly dissolved under the strain...

Website reviews, 100's of ways to submit an app for review, different requirements... Facebook... Twitter... must have presences... all requiring "m…
804 views
Mak
March 20, 2010
Bandwagon Jumping...
Well... not that I religously use this great feature of Gamedev much (or at all tbh), but I know I should.

Recent events in my life have - yet again, for the 5th time in 10 years - left me redundant, and basically wishing I'd never, ever ever entered the Games Industry.

I love it, I breathe it, I w…
687 views
Mak
May 19, 2008
Boredom generates miscelleanous behaviour...
Boredom is something you have to manage carefully in game development... it has a nasty habit of generating extremely distracting off-shoot ideas that are not central to your core business direction...

Here is one such "distraction" - I have long thought it would be a good idea to centralise "casual…
776 views
Mak
April 28, 2008
Miraculous Anomaly
It's quite amazing - my research of "casual indie games" showed a conversion rate of about 5% on average.

So far, I have had several hundred downloads of Gemstars (via my site and affiliates) and managed to achieve 0%!

Either my sales are falling into a financial black hole somewhere outside my cont…
684 views
Mak
April 18, 2008
Into the wide worldwide web...
I have skulked about Gamedev for some considerable time, largely being a "leech" - and spending considerable time oogling at IOTD. I've made the odd miniscule contribution with the odd forum post here and there, but that's about it.

Having spent a reasonably long time "in" the games industry, and ha…
596 views
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