Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!

We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.

Crawling with ideas

Rapid Game Prototyping

Posted by ManTis, 31 July 2014 · 482 views
programming, iphone, klak and 1 more...
Journal stuff:

And back to coding again. As always, quick summary of what has happened recently: I've changed job, moved out from my city, and now I have the luxury of remote work from a house in a village. I'm coding, leaning back in a deck chair and listening to the trees (Ok, that's not necessarily true - right now I'm listening to Pink Floyd. But be...

World in 7 days, Days 2, 3 and 4: Stars and planetary systems

Posted by ManTis, in worldin7days 27 February 2014 · 475 views
worldin7days, programming, unity and 2 more...
I haven't updated in long time but this doesn't mean I haven't worked. In fact, I am splitting my work hours between this project and GAMIFICATOR™ ;) and I'm now on day 4 of making world.

Currently my galaxy can hold up to 5.4 * 10^13 stars (that's a lot). You can check out the most current version HERE (click me) , the seed is set so no voice-created un...


Posted by ManTis, in Programming, gamification, iphone 09 February 2014 · 486 views
iphone, iOS, programming, fun and 2 more...
Quick break from World making . Normal service will resume shortly.

So, as I looked at my life and noticed that I'm not getting ridiculously rich fast enough, I decided that I need to do something with it. I am going to gym, I study new things a lot (lately bioinformatics, astronomy, and cryptography, MOOCs are fun!), I help my friend with his project....

World in 7 days, Day 1: Galaxies

Posted by ManTis, in Programming, worldin7days 27 January 2014 · 665 views
programming, worldin7days and 4 more...
The thing that drew me to programming was simple: ability to create. I always loved travels, adventures and discovering the undiscovered. I used to watch this old 60s cartoon called Jonny Quest, about boy having adventures, but when I looked out the window, I only saw blocks of flats in my city, and couldn't imagine that this was possible any more, so I s...

Game in 7 Days, Day 7: DONE!...ish

Posted by ManTis, in Programming, 7days1game 26 January 2014 · 1,775 views
7days1game, fun, worms and 2 more...
Game in 7 Days, Day 7: DONE!...ish And it's over! Finally sat down to finish my game. Or, at least, do as much as I can. But let's not get ahead of ourselves. What has been done then?

First, the game. I've compiled it in Win/OS X/Linux versions, because the web version doesn't work yet and I didn't have time left in the 7th day to try and figure out why ;). Anyways, here are the builds....

Game in 7 Days, Day 6: Cleaning up and unexpected developments

Posted by ManTis, 12 January 2014 · 680 views
7days1game, programming, game and 2 more...
So, another day of coding has passed. I was quite sad at the fact that I don't have any awesome new screenshots, seeing how I spent it finalising gameplay. Nevertheless, writeup is required, to keep you guys posted.


I have started by adding support for all weapon-related things. Limited and unlim...

Game in 7 Days, Day 5: Game?play

Posted by ManTis, 01 January 2014 · 667 views
programming, unity3d, 7days1game and 5 more...

Another day down! That again took bit longer than I thought it would, mostly because I had to split time between programming, spending time with my family, and my other hobby - photography. I don't recall if I mentioned it already, but I want to take pictures in the wild (ZOO doesn't count) of animals from the list I created, which, in...

Game in 7 Days, Day 4: Tracking back

Posted by ManTis, in Programming, 7days1game 26 December 2013 · 751 views
7days1game, programming, unity and 5 more...
Hey there people!

As usual, had to wait some time for next day of development. Kid's got runny nose, he's coughing, and his teeth are growing. Talk about bad combo for holidays. And I'm down with some flu as well. At least this meant that I don't have to be socially active and finally I get some time in front of the computer http://public.gamedev5.net//p...

November 2014 »

23 242526272829