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Crawling with ideas



CARDBOARD ROBOTS OF DOOM!

Posted by ManTis, in cardboard, silly, Uncategorized, Electronics, Programming, swift, arduino 28 November 2014 · 192 views
electronics, programming, swift and 3 more...
Welcome back!

Last time I have created a software for communicating with my Arduino using HC-05 bluetooth module. Now that I have had that prepared, it was time to do some serious work. It was time to create the robotic arm itself!

Now, I have never done any robots before, so I didn't knew where to start. I've looked at some instructables and saw simple...


Ahh! What a fine day, for SCIENCE!

Posted by ManTis, in Electronics, swift, arduino 27 November 2014 · 279 views
electronics, swift, arduino
Hello there, journal, long time no see.

As always, I've been busy. Currently doing full time job, running four projects alongside, studying bioinformatics and raising a kid http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

After re-watching Dexter's Laboratory, I felt urge to go back to electronics for a bit. I may not have lab hid...


Rapid Game Prototyping

Posted by ManTis, 31 July 2014 · 509 views
programming, iphone, klak and 1 more...
Journal stuff:

And back to coding again. As always, quick summary of what has happened recently: I've changed job, moved out from my city, and now I have the luxury of remote work from a house in a village. I'm coding, leaning back in a deck chair and listening to the trees (Ok, that's not necessarily true - right now I'm listening to Pink Floyd. But be...


World in 7 days, Days 2, 3 and 4: Stars and planetary systems

Posted by ManTis, in worldin7days 27 February 2014 · 494 views
worldin7days, programming, unity and 2 more...
I haven't updated in long time but this doesn't mean I haven't worked. In fact, I am splitting my work hours between this project and GAMIFICATOR™ ;) and I'm now on day 4 of making world.

Currently my galaxy can hold up to 5.4 * 10^13 stars (that's a lot). You can check out the most current version HERE (click me) , the seed is set so no voice-created un...


GAMIFICATOR

Posted by ManTis, in Programming, gamification, iphone 09 February 2014 · 516 views
iphone, iOS, programming, fun and 2 more...
Quick break from World making . Normal service will resume shortly.

So, as I looked at my life and noticed that I'm not getting ridiculously rich fast enough, I decided that I need to do something with it. I am going to gym, I study new things a lot (lately bioinformatics, astronomy, and cryptography, MOOCs are fun!), I help my friend with his project....


World in 7 days, Day 1: Galaxies

Posted by ManTis, in Programming, worldin7days 27 January 2014 · 679 views
programming, worldin7days and 4 more...
The thing that drew me to programming was simple: ability to create. I always loved travels, adventures and discovering the undiscovered. I used to watch this old 60s cartoon called Jonny Quest, about boy having adventures, but when I looked out the window, I only saw blocks of flats in my city, and couldn't imagine that this was possible any more, so I s...


Game in 7 Days, Day 7: DONE!...ish

Posted by ManTis, in Programming, 7days1game 26 January 2014 · 1,809 views
7days1game, fun, worms and 2 more...
Game in 7 Days, Day 7: DONE!...ish And it's over! Finally sat down to finish my game. Or, at least, do as much as I can. But let's not get ahead of ourselves. What has been done then?

First, the game. I've compiled it in Win/OS X/Linux versions, because the web version doesn't work yet and I didn't have time left in the 7th day to try and figure out why ;). Anyways, here are the builds....


Game in 7 Days, Day 6: Cleaning up and unexpected developments

Posted by ManTis, 12 January 2014 · 689 views
7days1game, programming, game and 2 more...
So, another day of coding has passed. I was quite sad at the fact that I don't have any awesome new screenshots, seeing how I spent it finalising gameplay. Nevertheless, writeup is required, to keep you guys posted.

https://dl.dropboxusercontent.com/u/48165111/Arcs/20.png

I have started by adding support for all weapon-related things. Limited and unlim...






December 2014 »

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