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Journal of Ysaneya

Member since Jan 2000

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Patch 0.1.6.0 screenshots

Patch 0.1.6.0 screenshots

Patch 0.1.6.0 has been released a few weeks ago. This patch introduced improved cockpits with lighting & shadowing, the hauler NPC ship ( static at...

· 6.6k · 3
A retrospective on the Infinity project

A retrospective on the Infinity project

Hey Everybody, long time no see, Ysaneya here ! I haven't posted in the past 6 years if I count well. Most of you probably don't remember me, but the...

· 8.9k · 17
Tech Demo Video 2010

Tech Demo Video 2010

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is...

· 10.7k · 27
ASEToBin 1.0 release

ASEToBin 1.0 release

Finally, the long awaited ASEToBin 1.0 has been released !ASEToBin is a tool that is part of the I-Novae engine ( Infinity's engine ). It allows...

· 5.9k · 3
Audio engine and various updates

Audio engine and various updates

In this journal, no nice pictures, sorry :) But a lot to say about various "small" tasks ( depending on your definition of small. Most of them are on...

· 6k · 5
Galaxy generation

Galaxy generation

In the past weeks, I've been focusing my efforts on the server side. A lot of things are going on, especially on the cluster architecture. But one...

· 14.8k · 7
Deferred lighting and instant radiosity

Deferred lighting and instant radiosity

In the past months, I've been wondering how to approach the problem of lighting inside hangars and on ship hulls. So far, I had only been using a...

· 10.6k · 17
Detail textures

Detail textures

Many people have been worried by the lack of updates recently. No, we haven't got lazy, in fact quite the contrary :) We've been awfully busy at...

· 6.3k · 4
Some nice concept art

Some nice concept art

I don't usually post concept art, but this one, made by Dr. CM Wong ( alias Koshime ) is particularly good (click on it for high-res):It is showing a...

· 3.8k · 6
2008 Retrospective and progress

2008 Retrospective and progress

2008 RetrospectiveFirst of all, Happy new year 2009 ! Looking back at 2008, I can't say I'm particularly happy about how things went. There has been...

· 4.2k · 12
Craters and normal maps

Craters and normal maps

Normal maps on the GPUIn the last journal, I was explaining that one of the main benefits of working on the GPU instead of the CPU is the ability to...

· 5.8k · 6
A bit of history

A bit of history

General progressIn the past weeks, I've been concentrating on the new website. Thanks to Amshai and Choub, the layout is pretty much finished, but a...

· 4k · 9
Lava experiments

Lava experiments

General progressIn the past two weeks, I've been working a lot on "polishing" the engine. This means investigating all sorts of bugs and problems...

· 3.8k · 12
Descriptions generator

Descriptions generator

In the past weeks, I've written a story/descriptions generator for players, NPCs or even locations. Steve Breslin, our storywriter, has helped to...

· 5.1k · 7
Meta server system

Meta server system

Meta-serverIn the past 3 weeks, I've been busy working on the meta-server. The meta-server is the server on which the client is first connecting. It...

· 3.9k · 8
Tip of the day: bilinear filtering accuracy

Tip of the day: bilinear filtering accuracy

Today's a short tip of the day aimed at graphics programmers.Most people don't realize that bilinear filtering an RGBA8 ( fixed point, 8 bits per...

· 6.1k · 12
Terrain texturing explained

Terrain texturing explained

Many people have been asking me how the terrain texturing is implemented, so I'll make a special dev journal about it.Sub-tilingThe whole technique...

· 10.4k · 8