Some random thoughts about the future of the game industry and where it will go in the future.
The truth is, I don't know, nobody knows, but I fear that the current game industry heading towards a very large bubble, which might eventuelly burst.
There are many reasons, one is for sure, that the indus…
The truth is, I don't know, nobody knows, but I fear that the current game industry heading towards a very large bubble, which might eventuelly burst.
There are many reasons, one is for sure, that the indus…
I'm in need of taking a little break from coding, so there is nothing better as doing some programmer art instead. Trying my best at a new creature for my game, the ratman warrior thingy. Here's the first model attempt:
And a turntable :
Please feel free to comment and critique, there is enough space…
And a turntable :
Please feel free to comment and critique, there is enough space…
Here's a new ingame video of the current development version of gnoblins:
[media][/media]
Here are some of the changes of the last weeks (repost from indiedb):
For one we have decided to make a shift from the player character to the gnoblins. Instead of having a class or skill system for the player ch…
[media][/media]
Here are some of the changes of the last weeks (repost from indiedb):
For one we have decided to make a shift from the player character to the gnoblins. Instead of having a class or skill system for the player ch…
Procedural generation sounds great at first. Generating infinit content, the dream of every designer (or nightmare if your job get obsolete). But the reality tells an other story. Once you start developing your own procedural content generation you will realize quite fast, that most of it is just b…
This is the first tutorial video for the upcoming alpha version:
[media][/media]
The tutorial videos present an insight in the alpha version and will help new players to get into gnoblins more easily. Each video will be about 1 minute long and explain one major game feature. For now this video deals …
[media][/media]
The tutorial videos present an insight in the alpha version and will help new players to get into gnoblins more easily. Each video will be about 1 minute long and explain one major game feature. For now this video deals …
Wow, Rock,Paper,Shotgun has covered my game (by accident ? ). Its popularity in downloads has jumped from ~140 downloads in two month up to ~2500 in one and a half day. This is pretty impressive for me and I'm quite happy about it
The second pre-alpha version of gnoblins with some great improvements is out.
Most important are the addition of sound fx and music. The awesome music is created by Christian Andersson (Craze Music).
As always you can download the new version here.
The new configuration supports mixed resolution rend…
Most important are the addition of sound fx and music. The awesome music is created by Christian Andersson (Craze Music).
As always you can download the new version here.
The new configuration supports mixed resolution rend…
I' currently working on the next version of gnoblins. The pre-alpha version is already online and can be downloaded from here. Any critique or comments are appreciated.
But back to the next version. It will be the first official alpha version. Main focus is sound,music and configuration.
Configuratio…
But back to the next version. It will be the first official alpha version. Main focus is sound,music and configuration.
Configuratio…
Still in preparation of the prealpha, but I already have branched it, made a short pre-alpha "trailer", added more screenies and playtested my game (open pre alpha end of this week !).
I'm quite satisfied that I have implemented permadeath. Death is not permanent at first, you have a certain favor a…
I'm quite satisfied that I have implemented permadeath. Death is not permanent at first, you have a certain favor a…
A successful weekend. I've finished the first release candidate for the pre alpha of my game gnoblins.This candidate is still part of the closed pre alpha phase, the public version will be released at the end of this week.
I've created the installer with NSIS, a nice little open source installation …
I've created the installer with NSIS, a nice little open source installation …
Currently I'm in the process of (kind of) finishing the pre-alpha version of my game gnoblins. I plan to release it at the end of april, so not much time left.
A game in a pre-alpha version has so much left to do, that it is really hard to release it. But with this attitude I would never release it …
A game in a pre-alpha version has so much left to do, that it is really hard to release it. But with this attitude I would never release it …
Hi there, finally I've finished the new homepage for my game Gnoblins, so feel free to check it out over here.
I would appreciate any comments and critiques.
I would appreciate any comments and critiques.
Well, I've posted some shots of my experiemental outline shader over at polycount, so I think that it is a good idea to elaborate on some technical details here in my developer journal.
Outline shaders are always difficult to pull off. It is hard to get fine outlines done (most edge detection algori…
Outline shaders are always difficult to pull off. It is hard to get fine outlines done (most edge detection algori…
Sometimes you can't see the forest for the trees. I'm looking for a simple data base solution for my game since two years now. My requirements were
- simple setup
- file based (no real database)
- write custom export scripts
- able to build a simple front-end
- no $$$
I simply didn't found a solution.
I'm…
- simple setup
- file based (no real database)
- write custom export scripts
- able to build a simple front-end
- no $$$
I simply didn't found a solution.
I'm…
Suspension of disbelief is always an interesting topic, I always catch myself trying to explain everything in my game world, a bad and not always necessary habit
So, what is suspension of disbelief in games ? In my own words, suspension of disbelief is the ability of a gamer to accept something unr…
So, what is suspension of disbelief in games ? In my own words, suspension of disbelief is the ability of a gamer to accept something unr…
Well, I will present just a little rant about visual styles in games. Here's a small background about why I'm talking about visual styles in game, feel free to skip it. I'm no artist, just a coder, but I'm trying to create a non-casual game 3d game which is not so far from completion. To be honest,…
There're always topics you are aware of, but which you are ignoring most of the time until it is too late. You will thought of it as some minor feature which could be added later. Well, this could be a bad idea.
I trapped myself with one of this minor feature: loading/saving
Yes, it sounds simple. A…
I trapped myself with one of this minor feature: loading/saving
Yes, it sounds simple. A…
I'm quite happy with the progress of dungeon fortress sofar. In the last weeks we have concentrated on the rpg part of the game and I would say that we reached a pre-alpha stage. Nevertheless, there's still lot of work in the rpg part mainly content, although content in a rpg is a never ending stor…
When I switched from forward rendering to deferred rendering sometime ago, I really liked the elegant handling of lights. This is still the main reason
I use a deferred renderer, but I always missed the ability to render transparent surfaces like water or "fog". Well, I succeeded in adding transpar…
I use a deferred renderer, but I always missed the ability to render transparent surfaces like water or "fog". Well, I succeeded in adding transpar…
Welcome to my second part of procedurally generated quests. You should be sure to read part 1.
First I want to define the terminology used in this series:
First I want to define the terminology used in this series:
skeleton of a level - minimal spanning tree
section of a level - a (small) portion of a level in which the player can walk freely around, these a…
This weekend I've finally integrated my first attempt of a procedural level generator. I'm quite happy with the result and I think I want to take it a step further, generating procedural quests.
Most people got a bad feeling when they hear about procedural quests. Most will most likely think about t…
Most people got a bad feeling when they hear about procedural quests. Most will most likely think about t…
Well, I'm back with some breaking news :) At last I've made a simple banner for this journal and added some screenshots, yeah !
We have finally finished the first GUI iteration. The visualisation of buttons, text, infos, items, icons, hud, minimap etc. has been settled down and I'm quite satisfied …
We have finally finished the first GUI iteration. The visualisation of buttons, text, infos, items, icons, hud, minimap etc. has been settled down and I'm quite satisfied …
Yesterday Ghostknight asked me about some details of the gamedesign, so I think it is time to talk about the content.
The game starts out as a single player survival dungeon game. As things are now the player can choose to play a mage, a warrior or a rogue, maybe a priest. Nothing special sofar. Th…
The game starts out as a single player survival dungeon game. As things are now the player can choose to play a mage, a warrior or a rogue, maybe a priest. Nothing special sofar. Th…
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