Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!






Continuing the conversation

Posted by Johan Gustafsson, 30 June 2010 · 143 views

Worked a bit more on the conversation editor. Line links can now be established and broken, the "l" button and the "b" button. Lines can also be moved up and down on the same level using the left and right buttons. And I also made it so that NPC responses are colored in red and links in violet.

There are also some more visual changes like icons for most of the buttons and the three main areas, the conversation list, the tree and the line editor can be resized.






That's pretty neat looking. I'm actually looking at doing something similar for what I'm working on - a Deus Ex style dialog system. (I can't say I've played BG before, but I imagine they all work fairly similarly). What I'm having trouble with is how to represent dialog trees visually. I could go all out and write some sort of custom windows control to show them, but that sounds like an awful lot of work.

December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
21222324 25 2627
28293031   

Recent Comments

Recent Comments

PARTNERS