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Wilhelm's Journal



Strife: Sigil System

Posted by Wilhelm van Huyssteen, in Strife 12 June 2014 · 73 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.

Heres a video explaining it in more detail.

http://youtu.be/bt11mfRTyUI

http://button.indiedb.com/popularity/medium/games/21240.png


Strife: Bitcoin to ingame cosmetic currency

Posted by Wilhelm van Huyssteen, in Strife 14 March 2014 · 311 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Implemented the purchase of ingame cosmetic currency (star shards) using bitcoin. Each strife account gets an unique public address to which the player can make payments. If the player is ingame it should take a minute or two for the server to pick up the payment and give the player his star shards. If the player is offline the server...


Strife: World Editor

Posted by Wilhelm van Huyssteen, in Strife 05 March 2014 · 360 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Done a lot of work on the strife world editor. It has reached the point where all world building can be done inside the editor without using Photoshop or a text editor to edit certain aspects of the world.

Here's a short video briefly demonstrating the work done on the editor. Expect much terrain improvement coming soon! My wife has d...


Strife: Stat System

Posted by Wilhelm van Huyssteen, in Strife 06 January 2014 · 678 views
Strife, Legends of Strife, MMORPG and 1 more...
Implemented Stats.

Way too lazy to type out a proper explanation now but please feel free to ask questions!

Here's a demonstration video

http://youtu.be/31mGLtkEhzk

http://button.indiedb.com/popularity/medium/games/21240.png


Strife: Reputation System

Posted by Wilhelm van Huyssteen, in Strife 27 November 2013 · 450 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

Completed the reputation system.

http://www.distantmelody.net/journal/2013-11-26/screenshot1.jpg

The main feature of strife will be the world pvp. If a zone in strife is contested between 2 factions players will be able to choose sides and kill oposing players and npc's in that zone as a means to gain reputation with their faction....


Strife: Character screen additions and more inanimate entities

Posted by Wilhelm van Huyssteen, in Strife 23 October 2013 · 474 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife
Characters now display on the character and character create screens.
you can now choose hair style and colour on character create screen.
Added more inanimate entities with unique on use actions to the world.
Added looting animation.

Here's a video showing the improvements to the character and character create screens.

http://yo...


Strife: Npc Behavior

Posted by Wilhelm van Huyssteen, in Strife 30 September 2013 · 418 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife
Implemented a flexible npc behaviour system that can be used to define reusable behaviour components. Multiple behaviour components can be given to one npc.
expanded quest system to also allow for custom quest specific objective types (As opposed to just the generic kill X of creature or collect X).
Added spell Bone Cage: Bones pierce o...


Strife: Quest Log

Posted by Wilhelm van Huyssteen, in Strife 30 July 2013 · 253 views
Strife, Legends of Strife, MMORPG and 1 more...
- Implemented quest log. You can now view over all your active quests. Also added the functionality to abandon quests.
- Tweaked the cell shading to make it more apparent.

You can download legends of strife here http://www.distantmelody.net/data/legends-of-strife/strife.exe . Or you can run an older version and it should update itself.

Here's a vide...


Strife: Quest Rewards

Posted by Wilhelm van Huyssteen, in Strife 21 July 2013 · 756 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife

- Implemented quest rewards. Each quest can have set rewards and or rewards that you can choose from.
- Quest progress for incomplete quests are now saved. (Before all progress on an incomplete quest was lost when you logged out and only completed quests were saved)
- You can now throw items away on the inventory screen
- Red text now...


Strife: Currency, Vendors and Usable Items

Posted by Wilhelm van Huyssteen, in Strife 02 July 2013 · 610 views
Strife, Legends of Strife, MMORPG and 1 more...
Legends of Strife
Implemented currency. Copper, silver and gold can be obtained by looting slain creatures and by selling items to vendors.
Implemented vendors. Any town npc can now be made into a vendor with its own selection of items to sell. A npc can customize its offerings based on the player. For example an npc might only offer a certian item to a...






July 2014 »

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