ShaderMap 2.0.7 Update
The latest update of ShaderMap brings improved normal to displacment conversion with additional controls for contrast and height. There are other new...
The latest update of ShaderMap brings improved normal to displacment conversion with additional controls for contrast and height. There are other new...
ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the...
I'll just post what I wrote on the woody3d.com website, then I'll explain...[color=#0066cc]"Woody3D was developed by Neil Kemp at Rendering Systems...
Each map in ShaderMap 2 is a plugin. The plugin is a Windows DLL with the file extension .smp. To create a map plugin you will need to download the...
A new version of ShaderMap 2 is now available for download. This version brings bug fixes, new features, and options.Some of the new features...
ShaderMap 2 allows users to create materials using the ShaderMap 2 SDK. A material can use any map in the ShaderMap project or load external image...
Hi everyone, it's been a while since I last published anything. That's because I've been working my heart out for a full year on ShaderMap 2. I am...
[size="3"] woody3d.pause()As it stands Woody still requires a couple more months of development to be ready for the next release. I'm really excited...
[size="3"]Woody3D can create tree roots as shown above. There is a problem however, as it currently uses a very simple hierarchy for branch levels....
[size="3"]Above is a tree which uses spoke meshes for leaves (used imposter branches for leaves [see wire-frame render in comments]). Below is a tree...
[size="3"]I've spent two days building SSAO with Direct3D. I used the method described in the GameDev.net article A Simple and Practical Approach to...
[size="3"][size="3"]One of the new utility apps (BrushUp) I'm developing for Woody3D will allow the artist to scan in a series of leaves in the field...
[size="3"]Just made a change. There are now just two compound leaf types: Palmate and Pinnate. Compound pinnates, such as the one shown above, can be...
[size="3"] I've made some progress with the procedurally generated compound leaf types in the Leaf Painter editor. There are three basic compound...
[size="3"] So I've spent a little while dimming the lights...I think it's a big improvement. Working hard to bring procedurally generated compound...
[size="3"]I've recently discovered "Custom Content Blocks" on my journal page. For examples, take a look at the blocks on the right of this page, the...
[size="3"][size="3"]For those of you who don't know, ShaderMap is an app for quick and easy map creation. I fully expect to begin development of...
[size="3"]Just a quick post to announce that Woody3D 1.2 development is underway. Below is a list of features being added to the SDK.Leaf Painter -...
[size="3"]I wish I could go back to the 80's and undo all of my tight rolled pants. That time I tripped and spilled punch all over my date - deleted!...
[size="3"]Using SuperNotecard for Feature OrganizationA couple of weeks ago I started using SuperNotecard to order and keep track of features for...
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