[font='Open Sans']Well friends, Lemma is still on pause while I do some contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show you the game I'm working on, because it's starting to look kinda …
[color=rgb(85,85,85)][font=Arial]I'm taking September off to work for some clients, so Lemma is temporarily on the back-burner.[/font][/color]
[color=rgb(85,85,85)][font=Arial]HOWEVER. Wednesday night a certain something arrived in the mail.[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/co…
[color=rgb(85,85,85)][font=Arial]HOWEVER. Wednesday night a certain something arrived in the mail.[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/co…
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Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it's actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.[/font][/color][color=rgb(85,85,85)][font=Arial]
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Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it's actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.[/font][/color][color=rgb(85,85,85)][font=Arial]
[/fo…
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This week was a lot of level design. I'm working on a group of "fractured" but interconnected worlds that the player has to progress through.[/font][/color][color=rgb(85,85,85)][font=Arial]
Here's a screenshot:[/font][/color][color=rgb(85,85,85)][font=Arial]
[/font][/…
This week was a lot of level design. I'm working on a group of "fractured" but interconnected worlds that the player has to progress through.[/font][/color][color=rgb(85,85,85)][font=Arial]
Here's a screenshot:[/font][/color][color=rgb(85,85,85)][font=Arial]
[/font][/…
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I hit a milestone today.[/font][/color][color=rgb(85,85,85)][font=Arial]
Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same treatment to the fourth…
I hit a milestone today.[/font][/color][color=rgb(85,85,85)][font=Arial]
Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same treatment to the fourth…
What's that you say? You didn't even notice the absence of Screenshot Saturday last week? How convenient. Let's pretend it never happened. Or rather, pretend that it did. Whatever.
MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are …
MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are …
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Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.[/font][/color][color=rgb(51,51,51)][font=Georgia]
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one![/font][/color]…
Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.[/font][/color][color=rgb(51,51,51)][font=Georgia]
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one![/font][/color]…
[color=rgb(85,85,85)][font=Arial]Our animator Antonio has been hard at work on new animations. Check it out![/font][/color]
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[color=rgb(85,85,85)][font=Arial]Guys, the level editor is really close to being done. Here's some cool features:[/font][/color…
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[color=rgb(85,85,85)][font=Arial]Guys, the level editor is really close to being done. Here's some cool features:[/font][/color…
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First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah![/font][/color][color=rgb(85,85,85)][font=Arial]
I also got a sign for our booth at the Midwest Game Developer summit[font=inherit][size=1] [/font]. G…
First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah![/font][/color][color=rgb(85,85,85)][font=Arial]
I also got a sign for our booth at the Midwest Game Developer summit[font=inherit][size=1] [/font]. G…
[color=rgb(85,85,85)][font=Arial]Last week was a huge update, so this week is a bit smaller.[/font][/color]
[color=rgb(85,85,85)][font=Arial]First, we're hard at work on the animations. Here are some early WIP animations:[/font][/color]
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[color=rgb(85,85…
[color=rgb(85,85,85)][font=Arial]First, we're hard at work on the animations. Here are some early WIP animations:[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85…
[color=rgb(85,85,85)][font=Arial]Big update this week![/font][/color]
[color=rgb(85,85,85)][font=Arial]First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[c…
[color=rgb(85,85,85)][font=Arial]First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[c…
As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.
I implemented every conversation manually in code (well, scripts) until this week, when I got fed up and decided to automate the process!
Like the last article in this series, …
I implemented every conversation manually in code (well, scripts) until this week, when I got fed up and decided to automate the process!
Like the last article in this series, …
[color=rgb(85,85,85)][font=Arial]Hello and welcome to another week of Lemma development progress updates![/font][/color]
[color=rgb(85,85,85)][font=Arial]This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space,…
[color=rgb(85,85,85)][font=Arial]This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn't skimp on memory space,…
[color=rgb(85,85,85)][font=Arial]This week I finally implemented SSAO! It's pretty basic, but it works.[/font][/color]
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]Check out the effect source code here.[/font][/color]
[color=rgb(85,85,85)][font=Arial]It's a big dea…
[color=rgb(85,85,85)][font=Arial][/font][/color]
[color=rgb(85,85,85)][font=Arial]Check out the effect source code here.[/font][/color]
[color=rgb(85,85,85)][font=Arial]It's a big dea…
This week was a ton of performance optimizations and graphics upgrades.
Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.
Here's a screenshot showing off the new shadows, plus a new character modeling ex…
Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.
Here's a screenshot showing off the new shadows, plus a new character modeling ex…
First, I forgot to post here about the Kickstarter failure, so here's the update I wrote in the final hours of the campaign:
[indent=1]I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
[indent=1]To be honest, I originally planned to cancel everything…
[indent=1]I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.
[indent=1]To be honest, I originally planned to cancel everything…
We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.
First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from…
First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from…
From the Kickstarter:
It's not every day you see this email in your inbox.
WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were greenlit today!
Here are the statistics for anyone int…
It's not every day you see this email in your inbox.
WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were greenlit today!
Here are the statistics for anyone int…
From the Kickstarter: Just an update on development progress for Lemma! Thank you so much everyone for your support. I'm still getting tons of useful feedback from people playing the demo. Levels have been tweaked, bugs have been fixed, writing has been edited, and graphics have been tightened. Exp…
An update from the Kickstarter:
One concern that pops up a lot on Greenlight is the low quality of the player model and animations in Lemma. The reason it's so bad is that I did all of it myself, and I'm not a character artist. People ask, "but couldn't you just try harder? What's so hard about mode…
One concern that pops up a lot on Greenlight is the low quality of the player model and animations in Lemma. The reason it's so bad is that I did all of it myself, and I'm not a character artist. People ask, "but couldn't you just try harder? What's so hard about mode…
Update from the Kickstarter: I know it's only been 24 hours since the last update, but Lemma is now over 61% of the way to the top 100 games on Greenlight with well over 4,500 yes votes. Thank you all for being a part of this project!
I realized that the 30 seconds of gameplay from the Kickstarter t…
I realized that the 30 seconds of gameplay from the Kickstarter t…
From the Kickstarter, a quick status update before I talk more about Lemma:
- At the current rate, we are just minutes away from 4,200 yes votes on Greenlight! 56% of the way to the top 100.
- A big thank you to our new backers! There are now 174 of you lovely people (wow) and we're over 32% funded.
- Rock …
First: I wanted to thank everyone for the amazing support you've shown so far. We're already over 24% funded, which is more than I was expecting this early, so thank you!
Second: A quick update on the Greenlight campaign. We are 26% of the way to the top 100, with 1,918 "yes" votes! Keep on voting, …
Second: A quick update on the Greenlight campaign. We are 26% of the way to the top 100, with 1,918 "yes" votes! Keep on voting, …
[color=rgb(51,51,51)][font=Georgia][/font][/color]
- Download the demo for Windows
- Back the Kickstarter
- Vote for Lemma on Greenlight
- Follow me on Twitter
[color=rgb(51,51,51)][font=Georgia]After an unexpected 24 hour delay, the demo is finally out, and the Kickstarter is live! I'm running on 3 hours of sl…
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The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends![/font][/color][color=rgb(51,51,51)][font=Georgia]
Prepare yourself for tons of giant GIFs. You can click each one to watch a much faster HTML5 version (can't wait until the intern…
The Kickstarter for Lemma launches on Monday! Keep an eye out, and tell your friends![/font][/color][color=rgb(51,51,51)][font=Georgia]
Prepare yourself for tons of giant GIFs. You can click each one to watch a much faster HTML5 version (can't wait until the intern…
This week I finished what will probably be the last map in the Kickstarter demo. It teaches the player about the "extended wall-run" ability, demonstrated here:
Clicky for gfycat
Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going…
Clicky for gfycat
Normally, you hold Shift to wall-run. Now you can just keep holding Shift after you run out of wall, and you'll keep going…
I missed last week's post, so now you get to enjoy twice the screenshots!
Screenshot Saturday 159
This week I overhauled the menu. It's very Valve-ish now:
I also distributed a number of mysterious notes around the levels to help flesh out the back story. They're actual 3D objects rendered and lit in …
Screenshot Saturday 159
This week I overhauled the menu. It's very Valve-ish now:
I also distributed a number of mysterious notes around the levels to help flesh out the back story. They're actual 3D objects rendered and lit in …
You don't want to take time away from your awesome game to write boring analytics code. So you either call up some friends, hire playtesters, integrate some 3rd party SDK (ugh), or just do without.
WRONG. You roll your own solution. Here's why.
Why you don't do without
The OODA loop models the way hum…
WRONG. You roll your own solution. Here's why.
Why you don't do without
The OODA loop models the way hum…
Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures.
I added motion blur around the screen edges when the player is at their maximum speed:
The phone has returned, but now it's in fu…
I added motion blur around the screen edges when the player is at their maximum speed:
The phone has returned, but now it's in fu…
I'm sorry, I've been terrible at keeping everyone up to date with Lemma. If you want to see what I've been up to since Alpha 3, my TIGSource DevLog has a few posts you might have missed. Starting now I'll be focusing more on blogging, so expect more posts in the coming days!
Here are some highlights…
Here are some highlights…
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