etodd makes games

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Columbus, OH
279 comments
14 followers
97 entries
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evanofsky
May 21, 2011
Pistol - Part 2: Texturing
And here's episode 2 of the Sig Sauer Saga! In which I attempt to UV map and texture the model from Part 1. And do lighti…
1,686 views
evanofsky
May 18, 2011
Pistol - Part 1: Modeling
[color=#000000][font=Verdana, Arial, Helvetica, sans-serif][size=2]Poking my head in here to confirm that I am in fact not dead. I humbly offer this nifty time-lapse video as proof.

[media][/media]


Started a small project to brush up on Blender skills. Modeling a Sig Sauer P220 in Blender 2.57. The m…
1,390 views
evanofsky
March 01, 2011
Parkour Ninja Alpha 1
It's here, and it needs lots of play-testing! Please help me out and play it. You'll need a Windows machine with a Shader Model 3.0 graphics card.

I'm anticipating some technical issues with this release (it is an alpha after all), so if you run the game and no window appears and the process dies, p…
2,245 views
evanofsky
February 23, 2011
Back on track
I finished refactoring with components, added a reflection-enabled editor and XML serialization, finally got real PCF shadow filtering, and started experimenting with a somewhat cel-shaded visual style. I've been busy.

The refactoring had a lot of positive side effects. Serialization is now relative…
786 views
evanofsky
February 02, 2011
Refactoring with components
I've been refactoring my engine with the component-entity model, and things are turning out quite nicely. The one problem I always had with components was the way inter-component dependencies were handled. In the article I linked (one of the classics on the subject), the author says his components …
1,370 views
evanofsky
January 25, 2011
Prepping for alpha release
I am getting ready for an alpha release soon, very basic, with one tutorial level and a level editor. So looking at installer options for XNA games, this WiX XNA installer appears to be the best choice. It's designed for SharpDevelop, and it creates an installer that checks for all the required lib…
1,074 views
evanofsky
January 20, 2011
Introducing Parkour Ninja
Speaking as someone who purchased a GDNet+ subscription for the express purpose of gaining access to the exclusive developer journal feature just before V6 came out and everyone got these "blogs": I am pissed.

But seriously, this sucks. I am now competing with a much larger array of great content he…
2,003 views
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