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XXChester's Blog



WOA III - Postmortem

Posted by XXChester, in Release, Game, WOA 3, Army of the Undead 18 August 2015 - - - - - - · 707 views

Army of the Undead Postmortem

How did you hear about the competition?
I originally read it in the lounge but some things with work were in play that wouldn't allow me to participate so I forgot about it. I lurk the journals every morning as part of my startup routine and that is when I saw a bunch of entries about the theme.

What made you want to pa...


WOA III - Day 7 -Utter CHAOS

Posted by XXChester, in Game, WOA 3, Army of the Undead 17 August 2015 - - - - - - · 549 views
WOA III, GWNP, Army of the Undead
Day 7
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these ( means completed);
[]Transitions
[]SFX
All skills
[]Deaths
Buttons
Music
Levels
Drawn
Mapped
Balanced
Death animations
A...


WOA II - Day....who know's now.

Posted by XXChester, in Army of the Undead, Game, WOA 3 15 August 2015 - - - - - - · 571 views
WOA, GWNP, Day 5, Day 6
The day's are blurring together....
I have been drowning in AI pathing problems that have crippled the game. Every night I feel like I have them solved and the game appears to work and then all of sudden everything that could go wrong with the pathing is. At the start of day 6, I thought we were going to be okay and get something playable - and then it a...


WOA III - Day 3&4

Posted by XXChester, in Game, WOA 3, Army of the Undead 15 August 2015 - - - - - - · 459 views
WOA, GWNP, day 3, day 4
**Reposted from the thread**

Day 3 was great, Day 4 was atrociously bad. I spent hours yesterday trying to fix bugs in my AI around path finding, I am using a combination of field of view, free space tracking and A*. I say trying because I thought I finally had it all working well, several hours later while working on another feature I realized it w...


WOA III - Day 2-3

Posted by XXChester, in Game, WOA 3, Army of the Undead 12 August 2015 - - - - - - · 484 views
WOA, WOA III, Day 2-3, GWNP
Oh where to begin...the last 2 days have been complete madness but a huge amount of progress on the programming front has been completed.


Day 2
It was an interesting day but I am satisfied with the result, I was able to prototype the "fear" emotion and how to influence this. I need to further prototype this to see how fun it actually is going to be, if...


WOA III - Day 1

Posted by XXChester, in Game, WOA 3, Army of the Undead 11 August 2015 - - - - - - · 294 views

Start
After a full day in the office trying to focus on my enterprise work when all I wanted to do was work on the game concept, I finally was able to leave for the day to start working on a game. Throughout the day I was jotting down ideas and mechanics in a design document as they came to me between build cycles at work. As soon as I got home I went to...


WOA - My Return!

Posted by XXChester, in Game, WOA 3, Army of the Undead 10 August 2015 - - - - - - · 404 views
WOA, Week, Of, Awesome, GWNP
My Return!

I'm not dead!
It's been a long time since I have written any games or even written here. I continue to lurk but I've been primarily focused with enterprise software development for the past few years. Also, I was burnt by an artist for the last time and lost the desire to continue on with game development after being screwed over by 7 art...


Play Snake Rawr Rawr Free

Posted by XXChester, in Release, Game 19 March 2013 - - - - - - · 1,111 views
XNA, Game, Snake, Rawr, C#
Play Snake Rawr Rawr Free Hello everyone, some of you may have noticed that I quietly released my game Snake Rawr Rawr back in November due to it being unfinished but contract work had come in that required me to put the game on the back burner. I decided to release the game the way it was as it was already a lot of fun albeit missing some critical features that I wanted in the ga...


Generic object translator

Posted by XXChester, 29 August 2011 - * * - - - · 1,355 views

This is the long overdue followup article to this journal entry about my generic object translator. This new object translator is extremely simple to use and add to if necessary. It replaces the hacked together object translator of said previous journal entry.

New...


Move on....rewind

Posted by XXChester, in Debugging, Motivation, Stone walls 06 May 2011 - - - - - - · 786 views
Debugging, Motivation

Move on....rewind


Lovely story of my development experience and getting completely stone walled.

After several years of professional development, I am finding there are certain things that are guaranteed in programming. Things such as motivational spikes, finding needles in haystacks, and just about every time; nothing works the first...






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