I write large scale games. adventure games, role playing games...
In these times of casual and mobile titles, large scale games are becoming somewhat of a rairity.
After finishing Morning's Wrath, and The Lost City of Malathedra; I was not looking forward to writing another large scale game, and there are a couple of reasons why, if anyone here also...
Important Journals
-
Writing a large scale game has never felt so goodJournal of EDI
Yesterday, 02:27 PM -
-
Looking at Spring RTSDMD 'Ware
16 June 2013 -
-
-
Game Update #2RuinValor - Birth of Talos
16 June 2013 -
-
Keeping Cuboidz 2DYodamanJer's Journal
15 June 2013 -
Man of Steel, Le Bad CinemaTrue, False, Maybe
15 June 2013 -
Still not deadBeals Software
14 June 2013
I've spent the past decade developing games in my spare time (which I don't have much of) with unique game play that aren't side-scrollers, first-person shooters, RPG's, MMO's; and aren't even multi-player. Recently I felt the urge to just break out from trying to make not-done-to-death games and make a good old multi-player side-scroller because:
I want...
I've been playing around with more User Generated content in some of my casual web games recently. My sites are fairly small (thousands to low tens of thousands of daily users), so this advice probably will not hold for huge websites. In general I've found giving the users a little more freedom to create is a lot of fun. It's interesting to see what pe...
My starting point for this entry is this... I've been a hobbyist type developer for a number of years. I have, at various times, started a project (always on my own) worked on it for a few weeks, then dropped it. Most of the time I would move away from programming entirely in between projects. I never talked about my ideas, got input on my design, or a...
Well, here is the status...
I was recently skimming around, and looked at the VP8 and VP9 specs (used in WebM), and a detail stuck out:
the entropy coder (was called "BoolCoder" or similar...).
at first I was like, "hey, I have written something similar already...". then I looked more, realized what they were doing with it, and was like "oh... nifty!......
Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.
https://github.com/spring/spring/tree/develop/rts/aGui
It's amazing how we follow the same train of though making the GUI classes and stuff.
But I accomplished more and I named my things better. E.g., I use Widget whereas sprin...
I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard forum for the site.
I have been looking at using phpBB forum and while it has fairly good reviews I was wondering what other developers were using.
Additionally,...
Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campaign to bring Leadwerks to Linux. This will let you build and play games, without ever leaving Linux. The result of this campaign will be Leadwerks 3.1 with a hig...
This week has been a busy one. We have been working feverishly to get the terrain generation, destruction, and modification working. During this process we found “garbage collection” ( stuff that is a waste ) in the excess of 12gb. This excessive waste created massive lag on the client and once removed provided a much smoother game experience.
In other...
It's been a while since I've had a chance to update this. I've started working on another project with an old friend of mine and 3 others so I haven't had the time to really focus on this project, but I'll try to keep it up. I think this is a good project for me. As I dive deeper into it, I feel that I'll be able to explore some interesting concepts. So w...
Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more features!
I also spent some time today re-designing the ground tiles for most levels. I will simply re-color them for other levels, as well as design a few mor...
Just saw Man of Steel.
It was a major disappointment for me.
Bad plot, bad story, bad writing, bad presentation.
To be fair, some of it is just Superman. Declaring patriotism with a flag waving in the background, I can live with that. Classic Superman.
Giving yourself up to potential death for the good of humanity, while standing in a church sharing...
Mike and I have been very busy working on getting things rounded off so that we can move forward with our current projects. We're going to be doing at least weekly posts, he's working on fitting videos into his schedule (I'll be doing the same in the near future) and we're both working on keeping twitter and the facebook page active. So, basically there w...
This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”
I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even without C++11 initialiser lists:
#include <iostream>struct A { A &operator = (int i) { std::cout << "A = " << i << s...
So who else is playing The Last of Us? It's getting popped into my PS3 as soon as I publish this!
Here are your Journal Land entries from the period of 6 /7 - 6/14
Stop by and give a welcome to new author Farrell !
Project Updates
Journal of EDI - EDI is back after an almost 3-year hiatus from GDnet with news on the sequel to the project he was work...
Hello
Some time has passed from last update. Semester end is coming close and with it summer vacation, valuable time for learning anything programming-related and... Exams. Lots of exams. Oh how I don't want to study from faculty materials, I'd rather invest time on working on projects or study from real life examples where I can learn much faster and mo...
Wanting to break into the game industry but lacking vital work experience? Come check out ArenaNet's 2013 internship program .
Highlights:
Paid internship program
Do real jobs that are vital to company success, not busy-work
On-site in Bellevue, WA
One year duration
Hit the link to find out more.
Hi,
This is my first post on gamedev.net. I'm looking forward to meeting other hobbyists here, and am also hoping to share the progress I make on current projects. I'm trying to work on a multiplayer space game, which at the moment is titled "Starfall".
Here's what I'm trying to work on:
C++ Server: I have enjoyed working in C++, primaril...
These past couple of days have been focused around making sound effects for Demolition Dan , I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour. I may decide on using 8-bit sounds if people think that it would be better than 'normal' soun...
Ah, Hello GDNet.It has been a while. My external blog has been shut down because overall I found it rather difficult to write about what I was doing at the time and it was killing my focus. I completed my very first micro controller project which is an Alarm Clock running on a PIC micro controller. Was a lot of fun working on such a low level. I learn...
After two full days in front of the computer, I finally finished a character to replace the bounceless blue ball. However, to honor all the moments shared with the ball, I changed my avatar with its image.
Now, introducing its replacement, I bring to you... Roy Bot, also known as The Least Creatively Named Robot in the World. Yeah, his name was actually...
Hi again! For this entry I'm going to talk about the Midpoint Displacement stage and post more pictures, everybody loves pictures! (Yes, I'm a sellout, shush!) Skipping whatever is left of the ridge generation phase and the river generation phase since I'm having difficulties with the last stage right now and the river phase is incomplete.In the beggining...
Hour 37 Made some good progress on level 2: After studying some images on Google, I drew three box cars, a coal car, the engine and some tracks. Then I used them to begin building the train for level two. The next step is to get the enemies properly spawning on each kind of car, repeat some of the cars, then put the engine at the front. Then I need to cr...
- 1,543 Total Blogs
- 29,609 Total Entries
- 58,082 Total Comments
- PokingWater's Journal Latest Blog
- PokingWater Latest Blogger
user(s) active in the Journals
3 members, 27 guests, 0 anonymous users

