A Keyboard and the Truth

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Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
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EDI
July 18, 2007
Research
So now that i've got the previous engine all smoothed out nice and pruned of any old uneeded functionality, it's time to start integrating the new systems.

First off it should be known that in general, I've got no clue how to make a full 3D game so, like always I'll be making stuff up as I go along.…
291 views
EDI
July 13, 2007
More Design...
So I did some more tinkering and contemplation last night; I discovered that while the strict tree structure of 'State Nodes' at first seemed ideal, it led to a few weird inconsistancies; e.g. having a render function echo through _all_ of it's children would not be ideal if calling render from the…
225 views
EDI
July 12, 2007
Progress Too Slow!
So I spent some time last night and this morning trying to get some graphics on the engine screen. Naturally I had my old faithful radial menus there, but I wanted something a bit better; I tried to just create a sphere mesh via the D3DX functions and draw-segment it, however that didn't give me an…
289 views
EDI
July 10, 2007
New Engine: Recycling
Greetings All,

It's been a bit longer than I'd hoped for my next post on the development of my new engine; however lots has been going on with my personal life; anyhow let's touch base with what I've been doing.

Recycling:

An important thing to leverage, especially when you've been doing game developm…
242 views
EDI
June 27, 2007
Our Needs
So, before we can seriously start to develop a game development IDE (and the engine that runs the output) we need to have a clear idea of what the game in question needs.

First off it's important to isolate things that need to vary from game-to-game, and things that don't; this is of course up to th…
251 views
EDI
June 26, 2007
I'm Back! And I feel like a n00b!
Uh... Where was I?:

So, for those of you who are just joining us; I'm Raymond Jacobs
I spent four years with my team developing Morning's Wrath which in 2005 generated about 300 indiependant sales, a nice bit of internet fame, a couple spots in a UK gaming magazine, and a very modest amount of cash.…
319 views
EDI
May 30, 2007
Nissan Pathfinder + Toyota Matrix =


yet another thing to deal with :)

thankfully Jacki and I are okay and I wasn't at fault.

361 views
EDI
May 22, 2007
Moving!
So... the lovely woman and I have found a house,
we're moving :D

yay! :)

post best wishes below: ;)


Oh.. and game development, right.. I'll get back to you all about that once we're all settled in :D
268 views
EDI
November 02, 2006
Journal Change
//ADDITIONAL NOTE!!!!!
I am offering linkage to sites and development journals from other indies here.
If you would like to be linked to, reply to this post with
URL: (where you want it to go, duh :D)
Title: (what is seen in the list, keep it short please)
Tagline: (shown on description hover)
//ADDITION…
315 views
EDI
November 02, 2006
Hmm...
So... what do you guys want to read about?
295 views
EDI
October 31, 2006
Happy Halloween
Greetings Folks,

Well interesting, interesting stuff has been happening, so let's get down to it shall we.

Morning's Wrath Revisions:

So after about a month of effort, about all I've managed to get done is a new /performant/ graphics core. We tested this on some folks and while they liked the speed in…
281 views
EDI
October 24, 2006
oy!

oy!

Long time no update.

Lots been going on, interleaved with me being sick =/

First off, I replaced the entire graphics core for Morning's Wrath, much better performance =D

Now I am moving on to more gameplay oriented changes, I'm hoping to put this patch to bed this weekend, I'm missing malathedra =/

Not…
311 views
EDI
October 13, 2006
Doh!
Okay, so my last journal entry suggested that I was trying to replace some very core compoents (array,linklist,dictionary,XMLDocument), with the STL and TinyXML

Wellllll let's just say it's not going to work.

The containers I wrote are so non-standard and buried so deep into everything, that after fi…
273 views
EDI
October 12, 2006
Ouch
Delete XMLDocument.h and .cpp ... 134 Errors

Delete Array.h and .cpp
Delete LinkList.h and .cpp
Delete Dictionary.h and .cpp ... 512 Errors

Replacing all the useless crap code you wrote for Morning's Wrath ... Priceless.
486 views
EDI
October 10, 2006
MW:Mac, The Patch and Theora
Lots 'o' news today folks, so let's get to it.

MW:Mac

While not much has been said about it, over the past few months Morning's Wrath for the Mac (OS X) has been in production and is now in testing. It is an experiment to probe the supposedly untapped indie game market on Mac. More on this later.


The…
272 views
EDI
October 03, 2006
Day2: Music
Some tracks from Malathedra's score,
composed by Joe Francis

Island 1
Action 1
Mystery 1
Mystery 3
294 views
EDI
October 02, 2006
The week of Malathedra!
copied from: http://www.edigames.com/forum/index.php?topic=91.0

All week long Ethereal Darkness Interactive (www.edigames.com) will be unveiling new content for its upcoming game entitled Malathedra (www.malathedra.com) slated for release in 2007.

The first content update is 8 brand-new screenshots!

S…
228 views
EDI
September 28, 2006
Four Words For Ya
PER-PIXEL-POINT-LIGHT

286 views
EDI
September 27, 2006
TrapperZoid
Some of you may have seen TrapperZoid's latest post, wherein he gives a review of 2006 and his game development progress.

Having followed TrapperZoid's progress myself for some time I am now going to share with you my opinion on the situation, since I feel he serves as a prime candidate for showing …
281 views
EDI
September 26, 2006
This just in!
Malathedra needs more graphical effects.

It's a crime to require ps 1.4 and not use it for some cool effects.

I want per-pixel lighting damnit.
235 views
EDI
September 25, 2006
T -5 Days
That's right, only 5 days until we commence the construction of Part2 of The Lost City of Malathedra

Much like Part1, part2 is a 3 month development cycle, starting Oct 1 and Ending Jan 1.

On a side note, I've realized that TLCoM seems to be somewhat less anticipated here on GDNet than Morning's Wrat…
619 views
EDI
September 22, 2006
Open Sheet Format?
I had a thought I wanted some feedback.

The .sheet format that S3Engine uses is very flexible, simple and general, couple this with tool support, and you've got a perfect candidate for other people to integrate this functionality in their own projects.

So the question is:

Is there anyone who would use…
400 views
EDI
September 21, 2006
Tools

Everyone knows the value of tools, weither they are trying to take a bolt out of car, or prepare art for a game; the 'right' tool for the job can make things painless and fast.


The Sheet System

The S3Engine uses a system called the 'sheet' system, a sheet serves as a logical 2-Dimensional grouping of…
280 views
EDI
September 20, 2006
tweaks
slight tweak to rebecca, I think it's better, hopefully the last :D

274 views
EDI
September 19, 2006
Screeny

Featuring Rebecca's new look:


331 views
EDI
September 18, 2006
First Installment of Engine Development Article
What is a Game Engine?

Ask anyone and you will get a variety of answers; A quick Google search defines Game Engine as such:

In computing, a game engine is the core software component of a video game. It typically handles rendering and other necessary technology, but might also handle additional tasks…
319 views
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