We're now at the stage where we're trying to drum up some interest in Dominion again before we launch the funding campaign again. So, to that end we're starting to publish some design & dev blogs on our site for those interested. They'll be written for those who are less... "tech" aware than th…
Hi everyone, I hope you had a great Christmas - despite the floods, snow, recession, the end of the Mayan Calendar, etc.
I've just published the summary findings from the survey I asked our Kickstarter followers to answer - and thought I'd drop them here as well for GameDev's to see should they trea…
I've just published the summary findings from the survey I asked our Kickstarter followers to answer - and thought I'd drop them here as well for GameDev's to see should they trea…
To drag my previous journal entry on a bit - I have to say I'm really and pleasantly taken aback by the belief/faith shown by the backers. I've even had feedback from potential backers who have provided helpful suggestions which might persuade them to back in the future, which we've taken on board …
So, with no media interest what-so-ever, and no attainable way to get any, no social network to leverage, and a Press Release that may as well have been dropped into a Black Hole, it looks like trying to achieve our funding target on Kickstarter is doomed to fail.
There is no bitterness there, far f…
There is no bitterness there, far f…
So, one of the slightly more ambitious features I wanted to bring into Dominion is the Ringworld.
I would have attached a video link - but I've posted it as a special "Backers Only" update on the Kickstarter pitch as a thank you for pledging. I also tried embedding images into this Journal - but the…
I would have attached a video link - but I've posted it as a special "Backers Only" update on the Kickstarter pitch as a thank you for pledging. I also tried embedding images into this Journal - but the…
Having spent the last couple of years "out" of the games industry doing iOS contracting - trying to get into a position where I can have a crack at my own products... during this time I've been watching Kickstarter - trying to figure out how to wangle an account to allow funds to be drawn from the …
Well, I've just spent the morning (and now day) touting Slam! to the iPhone review sites worldwide... my brain has nearly dissolved under the strain...
Website reviews, 100's of ways to submit an app for review, different requirements... Facebook... Twitter... must have presences... all requiring "m…
Website reviews, 100's of ways to submit an app for review, different requirements... Facebook... Twitter... must have presences... all requiring "m…
Well... not that I religously use this great feature of Gamedev much (or at all tbh), but I know I should.
Recent events in my life have - yet again, for the 5th time in 10 years - left me redundant, and basically wishing I'd never, ever ever entered the Games Industry.
I love it, I breathe it, I w…
Recent events in my life have - yet again, for the 5th time in 10 years - left me redundant, and basically wishing I'd never, ever ever entered the Games Industry.
I love it, I breathe it, I w…
Boredom is something you have to manage carefully in game development... it has a nasty habit of generating extremely distracting off-shoot ideas that are not central to your core business direction...
Here is one such "distraction" - I have long thought it would be a good idea to centralise "casual…
Here is one such "distraction" - I have long thought it would be a good idea to centralise "casual…
It's quite amazing - my research of "casual indie games" showed a conversion rate of about 5% on average.
So far, I have had several hundred downloads of Gemstars (via my site and affiliates) and managed to achieve 0%!
Either my sales are falling into a financial black hole somewhere outside my cont…
So far, I have had several hundred downloads of Gemstars (via my site and affiliates) and managed to achieve 0%!
Either my sales are falling into a financial black hole somewhere outside my cont…
I have skulked about Gamedev for some considerable time, largely being a "leech" - and spending considerable time oogling at IOTD. I've made the odd miniscule contribution with the odd forum post here and there, but that's about it.
Having spent a reasonably long time "in" the games industry, and ha…
Having spent a reasonably long time "in" the games industry, and ha…
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