Sint via BooGame
I'm currently porting SdlDotNet.Particles to BooGame for some interesting particle effects. It would be pretty neat to add some particle effects to the Sint example. Maybe have it so that when the priest jumps, fire comes out of his feat/ass [wink].
Once the particle system is ported, I'll make another release so you can get your hands on the Sint example binary and check it out. Thank you to all who have tried it out so far. What other examples should BooGame implement?