Carnegie Mellon
Today we has game design, where we learned how to brainstorm, with all these techniques laid out for maximum benefit of the group. The cool part about it is while I never really cared for being told how to do stuff like that, Sir Sapo and I basically do everything they named already whenever we talk about ideas for our games, which is pretty sweet.
Outside of class, there's that Halo 2 tournament, which is looking pretty cool right now. Apparently I'm the shit at that game around here, although I'm sure there's guys that could kick my ass somewhere here.
I played on one of my floor-mates' Xbox Live account while he was watching, and he was impressed, and I was too, I was doing good. It's a good self esteem thingy to have someone tell you "Jesus! you're crazy!" at something and then proceed to tell everyone that enters the room to watch how awesome I am.
Good stuff.
It's a Submarine
So today I messed with the submarine's 'lines' and colored it in, with some basic shading and Camo. As an artist's note, the numbers are simple MsPaint color coordinates and the green is a good neutral backround color for me. Har it is:
I came up with it's primary defensive weapon other than it's fighters to be a couple of large caliber pop-up gatling turrets, along with some SAMs launched from torpedos, so you'll have to watch your back as your fighting it, because they may surface behind you. I have other boss ideas that you haven't heard, but I'll run 'em past Sapo first.
Have a good time period
Seeya!