Today I implemented placing grass by parsing splatmap image data for the grass splatmap. All it takes is the size of the island, the thickness of the grass, and the grass's splatmap's name. I'd say it looks pretty good ;)
Today I implemented placing grass by parsing splatmap image data for the grass splatmap. All it takes is the size of the island, the thickness of the grass, and the grass's splatmap's name. I'd say it looks pretty good ;)
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