The cool thing about this is that it only required a one-line change to the code in order to implement, the rest was done through existing camera & entity scripting methods.
I also spend quite a bit of time on the mountain temple level, which will be level 2, after the digsite level. I still need to adjust the enemy weapon loadout, reduce their hit points, and get the 1st enemy, up on a ledge, firing at the player.
BTW. Are you using a cube for that sky dome? :)