I've added the ability to change "height" values along with the way objects work. In the previous screenshot, the west and south walls where two seperate objects( two different files), I've now changed it so the south wall is just the west walls image flipped, it saves work making objects and saves space in the texture atlas. Plus objects now have a "color" value, so it's possible to make multiple objects out of a single texture. All the silly colored walls in the next shot are from a single greyscale image.
Previous Entry
Yet Another Project
Next Entry
Apex
Advertisement
Latest Entries
Last Post
1371 views
Look! It's another crappy Beta!
1319 views
Laugh at my source codes!
1521 views
Total Lack of Progress
1416 views
In Living Color Part 2
1393 views
In Living Color
1478 views
Synchronization hell
1387 views
Damn you and your integers C#!
1194 views
What Mega Man would look like on LSD
1451 views
Almost there
1094 views
Advertisement