ActionRPG vidcap

posted in SteelGolem
Published December 04, 2007
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there's no reason to release a demo for the thing yet, but i figured i added enough stuff to actionRPG that screenshots wouldn't do. so, i capped some vid and dropped it on my youtube space. the vid won't play in this, i don't think gamedev supports that yet. i recommend right-clicking and opening in new tab/window.

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so yeah. there's quite a few things there:

- manually picking up items (individual and multiple)
- dropping items from inventory
- equipping from inventory
- button usage display
- showing damage given and received
- showing a bit of animation

i know it ain't super-duper-awesome. thats why i don't have a demo out yet. there's plenty still to do. the vid shows that item drop lists that are too long are screwed up. there's only one monster, and they just sit around and do the same thing. there isn't much in the way of variety. i haven't even put a boss at the bottom yet..

but i'm getting there. its just a matter of time and stress-shielding.
Previous Entry ActionRPG
0 likes 3 comments

Comments

Jotaf
Haha what an improvement! I thought the green borders were an real eyesore. It looks better in motion too. No it isn't awesome but it looks pretty functional and many didn't even get this far. My oldschool action RPG is lacking even a simple combat system because I can't decide on the mechanics... I get too hung up on complicated stuff agh. Yours is looking pretty cool!
December 04, 2007 05:06 PM
Besome Games
You have what is a good base to build upon. I like it so far. Obviously its not close to done, but you can see it as a nice base to work with. Keep it up and in time it will flesh out to be something great!
December 04, 2007 11:41 PM
Pluvious
Agree with the others. Good functionally base you have. I'll be checking on your progress.
December 17, 2007 06:57 AM
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