Novarunner
I implemented delivery quests, and they work pretty well (except it gives you delivery quests for the station you are currently in, resulting in instant success).Right now there's only two star stations, so deliveries are kind of easy. I hope to start actually adding data soon.
In the meantime, enjoy the quest status screen with some actual data in it.
In the current implementation, all delivery items are 0 mass and worth $0, so I'm not terribly worried about players accidentally selling off their quest items (though it can happen, which is why we have that big ol' Abort button).
I wonder if playing videogames would restore my motivation; I haven't had my 360 connected to the net in several months, even though I have a few achievements to record.
Current line count (for those of you keeping track at home):
Game: 15,803
Game + heavily modified PI v0.9: 25,819
Afterglow
The Afterglow map format has textures now (and per-vertex texture transform matrices), and I'm considering ditching the ability to make rooms with floors at different heights (internally, "z-rooms"); this was mostly because I don't want to implement cut brushes and "intelligent" wall builders, but also because it will really screw up players to try and aim "up" in a top-down game. Ever played Machine Hunter?Levels would still be polygonal (now with circular player collision as opposed to AABB), and all the existing gameplay would carry across, but I'd just be missing things like a jump button, holes in the ground and (possibly) elevators.
I also determined it's really hard to make one of my planned levels (Colombian jungle datastore theft) in the top-down "style," so I've been refactoring my "wants" document and trying not to break the "mythos" document. This is kind of hard, because that level in particular was going to be the showcase in my mind of how the game's shooting attributes go down (with another level in my thoughts as the showcase for the new strategic defensive capabilities, such as implants and talents). I'll probably end up replacing it with a similar "outdoor" level but it seems unlikely I'll be implementing a ton of leafy vegetation.
Do it. I got a 360 (had to buy it myself, stingy Microsoft...) and added you as a friend a while ago. I was beginning to think you just didn't care about me :(
p.s. Microsoft isn't really stingy, I'm sat in my £600 Aeron chair surrounded by 360 devkits, big monitors, Microsoft/Rare-branded parephenalia, wearing my $130 MGS-branded jacket, I'm having a free Christmas roast at 12, it'll be the Christmas party with free bar/buffet on the weekend... life is good :)
p.p.s. Oh yeah, well done on the progress and stuff. Hope you're keeping gamedev.org in check while I'm being lazy.