Work work, worky work.

Published March 10, 2008
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I did a bit of work on asset management and game loop functionality in Afterglow today. In lieu of an in-game screenshot, I hit a fairly large achievement:
Previous Entry NEEEEEEED INPUT.
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Comments

bladerunner627
Geez, revision 1337? How large is your project?
March 10, 2008 12:03 PM
Milkshake
I must admit, it took me a while to find it.

But seeing that xcodeproj file in the change list got me wondering ... how are you handling the build on Windows? Do you have a VC project somewhere as well that you periodically sync up?

March 10, 2008 03:25 PM
Ravuya
Yeah, there's a Visual C++ project I keep up to date every so often. It's an enormous pain, and I'd love to find an alternative.
March 10, 2008 03:54 PM
Milkshake
Well if you find one, let me know. I'm doing the same thing and it's a huge waste of time. I guess the real solution is to move to makefiles ... but I do like my IDE projects.
March 10, 2008 04:32 PM
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