I did a bit of work on asset management and game loop functionality in Afterglow today. In lieu of an in-game screenshot, I hit a fairly large achievement:
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NEEEEEEED INPUT.
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Woop.
Comments
bladerunner627
Geez, revision 1337? How large is your project?
March 10, 2008 12:03 PM
I must admit, it took me a while to find it.
But seeing that xcodeproj file in the change list got me wondering ... how are you handling the build on Windows? Do you have a VC project somewhere as well that you periodically sync up?
But seeing that xcodeproj file in the change list got me wondering ... how are you handling the build on Windows? Do you have a VC project somewhere as well that you periodically sync up?
March 10, 2008 03:25 PM
Yeah, there's a Visual C++ project I keep up to date every so often. It's an enormous pain, and I'd love to find an alternative.
March 10, 2008 03:54 PM
Well if you find one, let me know. I'm doing the same thing and it's a huge waste of time. I guess the real solution is to move to makefiles ... but I do like my IDE projects.
March 10, 2008 04:32 PM
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