Zombie safety

Published October 21, 2008
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Todays progress:

I didnt do anything I planned today because I was too busy with Uni work. This is likely to happen alot.
Instead I've done the following things:

I upgraded my resource loading system to allow several seperate brush files. The headers for all of them are loaded during initialisation, and the data can be loaded at will. The advantage here is that I don't have to have a single large file of brushes; I can have one per each category of object, for example a file full of weapon meshes, a file of plant meshes, etc.

I also created a zombie safety stick:


This should be used by swinging the weapon and striking the zombie in the head with the pointy bits. This will damage the brain and disable the zombie. Keep out of reach of children. Do not insert into your ear.

Tomorrows objective: Finish the functionality to spawn an object and get hold of the "shopping list" the object requires.
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Comments

Jotaf
Quote:Original post by speciesUnknown
Do not insert into your ear.


Can it be inserted into someone else's ear?
October 25, 2008 03:36 PM
speciesUnknown
Quote:Original post by Jotaf
Quote:Original post by speciesUnknown
Do not insert into your ear.


Can it be inserted into someone else's ear?


You can, but they may die.
October 26, 2008 11:23 AM
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