More pictures

Published March 12, 2009
Advertisement
So I tweaked the output from my code:






On the left is the solid shading and on the right is the same frame but in wireframe.

I set up the colours as follows:
  • WHITE for the original control points
  • BLUE for the first edge
  • GREEN for the second edge
  • RED for the third edge
  • BLACK for the middle points


In theory I should be getting white corners with a black spot/area in the middle. The edges should fade from whichever colour to black in the middle and to white at either end of the edges.

In particular, the distribution of colour should be equal. As should the shape - a coplanar triangle.

As I'm sure you can easily see, its not quite right [sad]

I also experimented a bit further with my Stream-Out debugging feature, but I'll leave that to the weekend to explain in more detail...
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement