Stubs

Published April 25, 2009
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Today is my last final exam, and then it's just on to finishing off my rendering project (which hasn't made much visible progress, but stuff is getting done behind the scenes).

As for Afterglow, I'm still working on it, but I haven't had much of a chance. I start my summer job on Monday and hopefully when I get settled I will have some free time to work on it again. My plan is to start implementing "mission" entities (conversations, triggers, etc) and revise the editor to be able to place and define entities and NPCs.

I got stalled out on decals; there are a bunch of corner cases with decals that I kind of hate, but I really really want to implement them. I'll spend some more time with that.

I also want to implement the implants - I just need to spend more time defining the internal code interface (base type, etc) and figuring out exactly which implants I want and how the user will trigger them. I want to try and avoid the clunky "hunt for the f-key" keyboard interface that made me avoid the use of most biomods in Deus Ex.

After that's done, I need to implement the store, various kinds of enemies and then start building game content in earnest.

Here's to a summer of productive development!
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