Game # 1 Update 5

Published May 12, 2009
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I've been hard at work trying to draw up some buildings and so far so good! I've changed a few things with this game, which I will discuss after I show two screen shots, but first here is a rough sketch of the title screen for the game. Nothing fancy, but I'll see what I can do with it.

game1sketch001alpha.jpg

Now onto the the two screen shots.

game1screen001alpha.jpg


game1screen002alpha.jpg

[Changes Made - Start]

Temple:

The temple is now gone! Don't panic just yet! ;) Your main objective is to protect your building spots and destroy theirs, which means those silver balls will have a health bar. If the enemy destroys your building spot you can no longer build there. However, when you have a building on that spot, they cannot hurt your building spot unless they destroy the building over top of it.

You will receive a few minutes where the building spots on both sides cannot be damaged to allow you time to build on each spot.

Top vs Bottom:

Combat is now left to right! The reason behind this change is to allow the user to see all of the action without having to scroll up or down. This also makes it look much cleaner, being a smaller game and all.


One Less Building Spot:

Normally you would see five spots, however to get the game to look proper I had to take out one building spot. This will not hinder the game in any way and will allow more thinking when selecting your build orders.

[Changes Made - Finish]


I have the following buildings left to make:

- Workshop
- Holy Well
- Angel Barracks
- Cross
- Fire Stand
- Demon Barracks
- Demon Alter

The Angel Barracks and Demon Barracks will look the same as the standard barracks, but with an aura around it. I might add some more details, however it depends. I'm looking to finish this game before the end of this month, however I still have until June 29 2009 to keep on track. If I manage to finish earlier it leaves more time in case I run into problems with the other nine games. Not to mention that all of these games wont be as small either.

Programming wise all I need to do now is get the GUI up and put in units. Afterwords I need to work in the AI and some minor things to finish. All structures have classes and are fully done.

Well that is all for now, back to finish up the workshop structure drawing!
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Comments

O-san
It’s looking good =) have you played a game called breaking the tower? It’s a similar game in the way that you build a village and try to destroy an opponent. That game has forests/wood and rock to gather and build forces. I’m not saying that your game needs those things but I think it would be a nice graphical element to have some forests and lakes between the two factions.
May 13, 2009 01:46 AM
MrCpaw
I haven't tried that game before, but I did play it for around 30 minutes last night. The person who made that game had an interesting concept, and the game was simple but still fun. At some point I might add trees, shrubs, and rocks, but for now the game is still in the pre-alpha stage and will not have any features like that. Once I have units going around I will work on having different maps. This all depends on how much time I have left, not that path finding would be hard to do for each map.

Thank you for having interest in this project. :)
May 13, 2009 10:22 AM
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