Now onto the the two screen shots.
[Changes Made - Start]
Temple:
The temple is now gone! Don't panic just yet! ;) Your main objective is to protect your building spots and destroy theirs, which means those silver balls will have a health bar. If the enemy destroys your building spot you can no longer build there. However, when you have a building on that spot, they cannot hurt your building spot unless they destroy the building over top of it.
You will receive a few minutes where the building spots on both sides cannot be damaged to allow you time to build on each spot.
Top vs Bottom:
Combat is now left to right! The reason behind this change is to allow the user to see all of the action without having to scroll up or down. This also makes it look much cleaner, being a smaller game and all.
One Less Building Spot:
Normally you would see five spots, however to get the game to look proper I had to take out one building spot. This will not hinder the game in any way and will allow more thinking when selecting your build orders.
[Changes Made - Finish]
I have the following buildings left to make:
- Workshop
- Holy Well
- Angel Barracks
- Cross
- Fire Stand
- Demon Barracks
- Demon Alter
The Angel Barracks and Demon Barracks will look the same as the standard barracks, but with an aura around it. I might add some more details, however it depends. I'm looking to finish this game before the end of this month, however I still have until June 29 2009 to keep on track. If I manage to finish earlier it leaves more time in case I run into problems with the other nine games. Not to mention that all of these games wont be as small either.
Programming wise all I need to do now is get the GUI up and put in units. Afterwords I need to work in the AI and some minor things to finish. All structures have classes and are fully done.
Well that is all for now, back to finish up the workshop structure drawing!