Long Weekend

Published May 19, 2009
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I just had an excellent long weekend in which I didn't think about my day job at all.

Implemented this weekend:
  • Functional implants (for now, only healing and speed boost - later, shield, targeting boost, homing bullets and security domination).
  • Minor AI improvements, making them slightly stupider/more myopic.
  • Plants vs. Zombies
I hope to implement more implants soon - I just have a few architectural decisions to make about how to add features.

After that, I will be working on stuff like decals (for blood and gore). It's a harder problem than I initially thought and I've aborted three or four attempts so far.
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0 likes 4 comments

Comments

MGB
Plants v Zombies should be banned from developers hard drives. Far too addictive :o
May 19, 2009 01:20 PM
Ravuya
Usually I've been able to resist Tower Defense clones but this one gives me the shakes when I'm away from it for too long. I will have to beat it in order to free its hold on me.
May 19, 2009 03:23 PM
HopeDagger
I'm glad to hear you had a productive weekend. Mine was sorely, well, not. [grin] What kind of difficulties are you having with implementing decals?
May 19, 2009 05:10 PM
Ravuya
The big problem is clipping; because it's a top-down perspective any kind of intersection with the wall is not appropriate. This makes the logic for floor-mounted decals very complicated, and I haven't yet worked out a good system other than painstakingly figuring out coordinates based on the walls or using a stencil buffer trick of some kind.

Shaders is another idea I had, but I'm not quite sure how to implement decal splatting in a shader. It will need a bit of forethought.
May 19, 2009 06:56 PM
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