vortxGE revisited
Published December 20, 2011
Due to bad weather in my regon, I've pulled the game engine apart. Merged lsCDL into the code and removed any operating system specific elements. Removed the main Game Loop to create a new Stepping game engine, freeing up the user to use his/her own front end e.g. Nokia Qt, Cocoa, X11 or even Windows API. This just made scenes.
During this recode I added some more features and fixed some anoying problems.. New Tangent Space calculations so normal mapping is correct for both triangles and quads.
Attached image shows a simple scene running in the Nokia Qt framework as an embeded widget.
Its now time to make my first game with the engine. Where to begin :-)
Have you spent a lot of time with QT? If so, how do you find capability of the framework?