The basic premise of the article is showing how to add AngelScript to a game, by taking an already made game, in this case the XACT Game sample from the Direct X SDK, and scripting parts of it.
I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I want to finish them both before I post them here. You can take a look at it here: http://squaredprogramming.blogspot.kr/2013/12/programming-by-example-adding.html
The basic premise of the article is showing how to add AngelScript to a game, by taking an already made game, in this case the XACT Game sample from the Direct X SDK, and scripting parts of it.
The basic premise of the article is showing how to add AngelScript to a game, by taking an already made game, in this case the XACT Game sample from the Direct X SDK, and scripting parts of it.
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