Adventures in physics based Tower Defense.
Published January 17, 2014
So, a while back, I decided I wanted to make a game using Unity, to get my feet wet in it. I wanted something fairly simple. So I went with a Tower Defense game. But of course, I had to put my own spin on it, by making everything physics driven. No hitpoints! To defeat the creeps, you have to push them off of edges, into the infinite pit below.
Anyway, here it is:
http://joshv.itburns.net/WebAttempt.htmlI'm using NGUI (demo license), arongranberg.com's pathfinding (overkill, really, but I just wanted to get up and running quickly), and using open source sounds ..mostly, I need to replace some that aren't.
Honestly, I think it was probably more fun to program than it was to play.
Congratulations on getting a basic game done, and for coming up with your own interesting spin to put on it! :)
It's an interesting concept, and I think it actually has the potential to be a really fun game with some more work, but in it's current form it's very clunky and could use a lot of work. I'd spend some time working to improve the game play, I think you're onto an idea that could be really fun!