I, Blob

Published August 20, 2014
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Just a quick post. Have been fiddling with the graphics in my soft body game, and have implemented some basic shadow mapping and some specular highlights on the blob.

blob.jpg

Seems to add a pretty nice sense of the 3D-ness of the blob, which was a bit lost when I made the colour darker.

I'm doing a far more straightforward extrude of the blob than the insane approach I outlined in my last journal. Now I'm using the positions of the actual physics bodies that form the outer ring. I'm extruding these out around a defined centre point and scaling them down using a sine-modulated function to make it curve, and doing a similar scale towards a fixed z-width using a cosine. Blah blah. Hard to explain.

The result anyway is a better quality blob than before with a far less complex generation routine so its all good.
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