Chuck Walbourn has been hard at work on a new project which is now available on CodePlex:
[quote]
directxmesh.codeplex.com[/quote]This is a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computations, and vertex cache optimization. Basically it does for geometry processing what DirectXTex did for textures. It’s mostly intended for offline tool usage, and finally replaces the need for content pipelines to depend on the legacy D3DX library.
Previous Entry
Customizing Visual Studio GPU profiling
Next Entry
Win2D
Advertisement
Latest Entries
Win2D / ANGLE team engineering process
1453 views
Win2D / ANGLE team engineering process
3187 views
Channel 9 - OpenGLES on Windows with ANGLE
1643 views
Channel 9
2671 views
Stuart: Shawn
846155 views
Advertisement