Try it out. I haven't really experimented to see how many balls you can get on the screen yet, but it would be fun to try. If you guys find any bugs, please tell me. Any recommendations on any game projects I should attempt with this? I was thinking a breakout clone as it would be pretty easy with this new engine.
Well, the engine is making progress. Sound has been successfully implemented and it's very easy to use on the end-programmer side. Loading from different image files and from different surfaces is now in there. I did up a little demo to test its capabilities:
Try it out. I haven't really experimented to see how many balls you can get on the screen yet, but it would be fun to try. If you guys find any bugs, please tell me. Any recommendations on any game projects I should attempt with this? I was thinking a breakout clone as it would be pretty easy with this new engine.
Try it out. I haven't really experimented to see how many balls you can get on the screen yet, but it would be fun to try. If you guys find any bugs, please tell me. Any recommendations on any game projects I should attempt with this? I was thinking a breakout clone as it would be pretty easy with this new engine.
Previous Entry
Where To Go?
Next Entry
Vectors!
Comments
noaktree
It says "This application has failed to start because SDL_image.dll was not found. Re-installing the application may fix this problem."
February 04, 2005 03:53 PM
Hmmm, including the correct libraries would help. Try it now [smile]. Thanks for noticing.
February 04, 2005 04:05 PM
Quote:I haven't really experimented to see how many balls you can get on the screen yet
LIES!!!11
In fact, Rob and I did experiment, and we had 1024 balls moving around at once. Though had Rob added a fps counter, I might have been posting that result.
February 04, 2005 04:20 PM
Very nice! I got around 1400 moving. Are the globes slowing down as the framerate drops? Kind of hard to tell with that many going all at once. [totally]
February 04, 2005 04:44 PM
I saw a noticeable framerate drop at around 400 balls, although i was able to go up to like 1400 and still have it kinda smooth...sorta?
February 06, 2005 01:58 PM
Advertisement
Latest Entries
Deployment to the 360
1593 views
Been a while!
1308 views
Holy Web Host Batman!
1531 views
BrickBust - More XNA
2011 views
XNA and GameComponents
1609 views
Hello XNA
1568 views
Platform Gaming Goodness
1924 views
Mono + BooGame = Kaboom!
1765 views
Pong!
1409 views
Busy * 2
1166 views
Advertisement