Heightfield/Atmosphere improvements

Published December 06, 2005
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I'm working on the heightfield generation for the planet surface, as well as improving the atmosphere as seen from space, and some shader parameters. Not much to say, so i'll just post two "experimental" screenshots:






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Comments

aidan_walsh
The first two are very impressive.
The third one made me moist. In a good way.
December 06, 2005 11:23 AM
jollyjeffers
Most impressive [grin]

Are you using a particular lighting model for the planet surface? It escapes me now, but either Oren-Nayar or Cook-Torrance lends itself nicely to creating accurate lighting for a rough planet (e.g. The Moon).

Jack
December 06, 2005 11:48 AM
rollo
That would be Oren-Nayar. There is also a special BRDF created to simulating the moon, but the name escapes me at the moment. It was mentioned in Real-Time rendering 2nd ed.

I absolutely love the first image! Yummy!

December 07, 2005 07:58 AM
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