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Announcement:
Support GameDev.net Pages: 1 2 3 | Myopic Rhino | July 27, 2010 8:46:00 AM by Michael Tanczos | 62 | 7224 |
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Announcement:
New Forum: Events for Gamers | Gaiiden | February 4, 2010 10:30:45 PM by Gaiiden | 0 | 5253 |
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Announcement:
Official Facebook Page, LinkedIn group and Twitter account | Gaiiden | February 4, 2010 10:11:26 PM by Gaiiden | 22 | 26365 |
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Announcement:
Hi there! What's your story? Pages: 1 2 3 4 5 6 7 8 9 10 »» ... 35 36 37 38 | superpig | September 5, 2010 11:06:35 AM by Calivess | 930 | 244444 |
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Sticky:
LaTeX - based equations in gamedev.net forums | grhodes_at_work | February 24, 2010 12:14:33 PM by grhodes_at_work | 2 | 1555 |
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Sticky:
List of physics engines and reference material (updated 23 Feb 2010) | grhodes_at_work | December 13, 2007 11:07:48 AM by flounder | 5 | 18626 |
 |  | how to set dimensions of game grid ? AS3 CS3 | xrox | September 5, 2010 10:52:23 PM by xrox | 0 | 11 |
 |  | OBB vs OBB (MTD) and also OBB vs Terrain(simplistic car physics?) | EnlightenedOne | September 5, 2010 6:40:03 PM by EnlightenedOne | 0 | 27 |
 |  | Extend curve to tube surface (part 2) | nkint | September 5, 2010 6:13:44 PM by nkint | 2 | 75 |
 |  | Shortest distance (height) to Earth's surface between mountain tops | bleabox | September 5, 2010 5:07:57 PM by luca-deltodesco | 11 | 404 |
 |  | Calculating angle between 2 vectors in 3D | furrymaster | September 5, 2010 9:27:13 AM by furrymaster | 6 | 135 |
 |  | Quadruple Precision Floating-Point Library | coder0xff | September 4, 2010 9:43:46 PM by taby | 1 | 98 |
 |  | Deformable body using shape matching algorithm | h4tt3n | September 4, 2010 2:15:43 PM by h4tt3n | 16 | 649 |
 |  | Ray - Quadric sphere | kfboelter | September 4, 2010 9:51:55 AM by kfboelter | 13 | 363 |
 |  | ball-curve intersections | RubyNL | September 4, 2010 2:07:59 AM by Dave Eberly | 6 | 164 |
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Moved:
[C++] What library fill those needs? | czarevitch | September 3, 2010 10:11:39 PM by grhodes_at_work | 1 | 140 |
 |  | Collision reaction (Box-Triangle) | Pentium166 | September 3, 2010 5:43:57 PM by czarevitch | 1 | 139 |
 |  | Keeping an AABB inside another AABB? | Spa8nky | September 3, 2010 5:17:55 PM by XeonXT | 3 | 102 |
 |  | Manifold vs Non-Manifold Geometry | rajesh_nest | September 3, 2010 10:38:17 AM by taby | 3 | 173 |
 |  | Finding circle intersections as group | tensh | September 3, 2010 4:21:07 AM by tensh | 2 | 111 |
 |  | Deflection | Azh321 | September 3, 2010 4:19:24 AM by tensh | 1 | 85 |
 |  | Converting From Left to Righthanded | wioneo | September 2, 2010 9:57:17 PM by wioneo | 2 | 151 |
 |  | Including friction in a collision response | BattleMetalChris | September 2, 2010 5:08:52 PM by peibol | 13 | 324 |
 |  | Problems Converting Screen Coordinates With 2D Zoom | ajm113 | September 2, 2010 2:18:29 PM by ajm113 | 6 | 155 |
 |  | Physics of a Custom Vehicle Design | BenS1 | September 2, 2010 4:29:33 AM by BenS1 | 3 | 181 |
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