| | | Topic | Topic Starter | Last Post | Replies | Views |
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Announcement:
New Forum: Events for Gamers | Gaiiden | February 4, 2010 10:30:45 PM by Gaiiden | 0 | 176 |
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Announcement:
Official Facebook Page, LinkedIn group and Twitter account | Gaiiden | February 4, 2010 10:11:26 PM by Gaiiden | 22 | 20820 |
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Announcement:
Hi there! What's your story? Pages: 1 2 3 4 5 6 7 8 9 10 »» ... 27 28 29 30 | superpig | February 8, 2010 3:00:02 PM by Godvalve | 740 | 167178 |
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Sticky:
OpenGL Forum Posting Guide Lines | phantom | January 14, 2006 10:54:12 AM by phantom | 0 | 9932 |
 |  | Is GLEW necessary to use shaders? | transistor09 | February 9, 2010 11:47:17 AM by transistor09 | 12 | 307 |
 |  | Creating a wheel in OpenGL | infinitbelt | February 9, 2010 10:01:42 AM by jyk | 5 | 233 |
 |  | Fluid Dynamics via GPU Woes | kiplingw | February 9, 2010 9:56:37 AM by V-man | 1 | 91 |
 |  | glLineWidth and scaling | phyxle | February 9, 2010 2:57:30 AM by _Camus_ | 3 | 79 |
 |  | Text-rendering and forward-compatibility | Cathbadh | February 8, 2010 4:51:03 PM by Cathbadh | 10 | 178 |
 |  | Weird GLSL uniform problem | adam a | February 8, 2010 4:35:47 PM by adam a | 2 | 105 |
 |  | render textures | highendman | February 8, 2010 3:44:56 PM by mrchrismnh | 8 | 225 |
 |  | Copying raw depth from FBO to backbuffer | kuroioranda | February 8, 2010 2:17:03 PM by kuroioranda | 2 | 80 |
 |  | HDRR Tone Mapping Operator | Tom Backton | February 8, 2010 2:04:18 PM by Yann L | 2 | 91 |
 |  | Polygon Offset in shader | Peti29 | February 8, 2010 12:36:21 PM by Peti29 | 0 | 52 |
 |  | render mesh/lighting | arbin | February 8, 2010 12:15:43 PM by arbin | 5 | 147 |
 |  | Normal calculations look right,but my scene doesn't | dirk103 | February 8, 2010 12:11:01 PM by dirk103 | 0 | 56 |
 |  | detect space bar release | Viks | February 7, 2010 11:41:53 PM by Viks | 5 | 110 |
 |  | Plane in OpenGL | infinitbelt | February 7, 2010 6:19:08 PM by V-man | 3 | 144 |
 |  | OpenGL + SDL display issues [Screenshot] [solved] | MeteorGS | February 7, 2010 3:43:41 PM by MeteorGS | 3 | 264 |
 |  | resize on fullscreen with glutGameModeString | mythcat | February 7, 2010 2:29:11 PM by adam a | 1 | 41 |
 |  | Reason why opengl transform in reverse? | John Stuart | February 7, 2010 9:39:44 AM by szecs | 4 | 203 |
 |  | FBO rendering problems | Megatron90 | February 7, 2010 9:22:02 AM by Megatron90 | 2 | 69 |
 |  | space bar function help | Viks | February 6, 2010 11:23:27 PM by Viks | 2 | 106 |
 |  | cube map with glsl | BloodLust666 | February 6, 2010 10:50:02 PM by BloodLust666 | 0 | 53 |
 |  | display lists or vertex arrays | zaneski13 | February 6, 2010 7:53:21 PM by Geometrian | 4 | 203 |
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