Original Post
I recently read "Let's Put the Magic Back in Magic" by Ernest W. Adams. To sum the article up, it sugest hiding the numbers from the player. I have since thought a bit about it, but I have not come across a good answer as to why the numbers are still around, especialy in RPG's. I mean, the numbers are heritage from the pen and paper RPG's, where you need them to run the game. But even in p'n'p RPG's the can kill the game experience. Just think of players discussing how to brake a door having an supposedly ingame dialog like this Player A: "Who has the greatest Breake Doors value?" Player B: "I quess you, I only have 15%" But with computer games we can get rid of this. We can hide the numbers behind the sceens. For example, we could adjust sound volume according to how sucessfully a player is at his listen skill. Or increse an objects transparency (or contrast) if its hidden and the player messes up with his spot hidden skill. Even skill advancement kann be done behind the sceens. What comes in mind is a mechanic used by the Call Of Cthulhu p'n'p RPG. If you have sucessfully used a skill you get a chance to raise it at the end of the session. This can be translated directly to a computer RPG system, if you find a hiden object you get skill might increase making it easier to spot hidden objects. As a free bonus the characters skills adapt to the players style. If someone uses magic all the time he will become better with magic over time. Also think of the replay value if the game actualy feels differend if you play it different. But anyhow, here is my question: Are there any good reason for keeping the numbers visible to the player or showing the direct results to the player (thing AD&D CRPG's "hide in shadows failed")?