Original Post
is want to use this underneather for a lightmap
one lightmap is 32*32 which means i could pack 256 lightmaps into one object like this below
now my question is would a lightmap with 32*32 bet big enough for a solid which is 256*256?
or would i use a 64*64 there? because you d get this a step effect on your steps which is gay
and should i use a normal luminance/luminance alpha or even a normal RGBA? thats all the help i need to get started thx
typedef struct dlightmap_s
{
unsigned char map[512][512];
}dlightmap_t;
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