Original Post
Hi, I''ve been wrestling with this problem for weeks:
Lets say I have a wall composed of triangles, if I shoot a cylinder (like a phaser blast from star trek) at it, how do I reshape the wall to leave a cylinder shaped hole, and create a cylinder inside it?
Test scenario: a cube with 6 sides, 8 triangles per side gets shot by a cylinder with 8 triangles at its base. The cylinder touches the center of one of the cube''s sides. I now have to move the affected side''s triangles about, leaving a gap so I can move the cylinder inside.
What''s the algo for that? I''m so frustrated and would appreciate any help. I''m not using CSG by the way, so there really is nothing inside my cube.