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Free Resource Thread (updated 5/27/06)

Started by Promit Jun 8, 2005 at 4:03 PM 83 replies 109.7k views
Original Post
Promit
Promit
Ok, so the point of this thread is simple -- to list as many free resources as possible that people can use for their contest entries. Graphics Engines Ogre 3D Nebula Device Jad (formerly Haddd) Irrlicht Haaf's Game Engine (hardware accelerated 2D games engine) Axiom 3D (OGRE for .NET) TrueVision Revolution3D Genesis3D Crystal Space 3D Panda3D Quake 3 Source Code Quake 2 Source Code Quake 2 (complete sources) Tenebrae (Quake with per pixel lights and shaders) Wild Magic (David Eberly's engine) Apocalyx ClanLib Game SDK DevLib kjAPI Portable Game Library (PLIB) RealmForge GDK Delta3D G3D NeoEngine QuakeForge XEngine Yake Kyra Sprite Engine Libraries Free Game Development Libraries (external list) Graphics: Crazy Eddie's GUI system Cal3D (character animation library) GLFW (OpenGL Framework) GLee (OpenGL easy extension library) DevIL Game Texture Loader SDL Cpw (another OGL framework) Allegro Open Scene Graph Corona Titan SFont CxImage CImg FreeImage BMF_Font BFont FreeType (font rendering library) PaintLib GLEW (OpenGL extension wrangler library) gluX GLUT FreeGLUT Open Inventor FTGL (OpenGL Font Library nVidia Scene Graph SDK OpenSG ParaGUI LibUFO (OpenGL GUI Toolkit) GPUmesh GNU Triangulated Surface Library libASE lib3DS GLOD (Geometric Level of Detail for OpenGL) Video: FFmpeg Dirac Theora XviD Networking: RakNet OpenTNL (Torque network library) HawkNL OpenPlay ReplicaNet Game Networking Engine Sound: FMOD OpenAL Audiere BASS libsndfile Ogg Vorbis Physics and Collision: Open Dynamics Engine (ODE) Tokamak Newton Game Dynamics NovodeX SDK Physical True Axis Open Dynamics Framework ColDet (Free 3D Collision Detection Library) Opcode RAPID FreeSOLID V-Collide Scripting and XML: Python IronPython Lua AngelScript CInt EOS GameMonkey Script Guile IO &#106avascript</a> <a href="http://squirrel.sourceforge.net/">Squirrel</a> <a href="http://www.compuphase.com/small.htm">Small</a> <a href="http://www.ruby-lang.org/en/">Ruby</a> <a href="http://tcl.sourceforge.net/">Tcl</a> <a href="http://www.perl.com/">Perl</a> <a href="http://xmlsoft.org/">LibXML</a> <a href="http://www.grinninglizard.com/tinyxml/">TinyXML</a> <a href="http://expat.sourceforge.net/">Expat</a> <a href="http://xml.apache.org/">Apache XML libraries</a> <a href="http://ezxml.sourceforge.net/">ezXML</a> <i>Compression and File Systems:</i> <a href="http://www.zlib.net/">zlib</a> <a href="http://www.bzip.org/">bzip2</a> <a href="http://www.7-zip.org/sdk.html">LZMA SDK</a> <a href="http://www.oberhumer.com/opensource/lzo/">LZO</a> <a href="http://icculus.org/physfs/">PhysicsFS</a> <a href="http://www.icsharpcode.net/OpenSource/SharpZipLib/">#ZipLib</a> (native C# archive library) <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=391656">SharpFS</a> (native C# VFS) <a href="http://www.unrarlib.org/">unrarlib</a> <a href="http://www.artpol-software.com/index_zip.html">ZipArchive</a> <i>Note: Much of the above lists (but not all) were taken from <a href="http://abattoir.wolfpaw.net/personal/gamelibs.php">this page</a>, maintained by Kylotan <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=291432">here</a>.</i> <b>Applications and Utilities:</b> <i>Development Environments:</i> <a href="http://msdn.microsoft.com/vstudio/express/">Visual Studio 2005 Express</a> <a href="http://www.codeblocks.org/">Code::Blocks IDE</a> <a href="http://www.bloodshed.net/devcpp.html">Dev-C++</a> <a href="http://www.icsharpcode.net/OpenSource/SD/">SharpDevelop</a> <a href="http://www.activestate.com/Products/ActivePython/">ActivePython</a> <i>Graphics Development:</i> <a href="http://www.gremedy.com/">gDEBugger</a> <a href="http://developer.nvidia.com/object/fx_composer_home.html">FX Composer</a> <a href="http://www.ati.com/developer/rendermonkey/">RenderMonkey</a> <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA SDK</a> <a href="http://www.ati.com/developer/radeonSDK.html">ATI Radeon SDK</a> <a href="http://msdn.microsoft.com/directx/">DirectX Developer Center</a> <a href="http://developer.nvidia.com/page/cg_main.html">NVIDIA Cg</a> <a href="http://libsh.org/">Sh</a> (shader language) <i>Modeling:</i> <a href="http://www.softimage.com/community/xsi_mod_tool/default.aspx">SoftImage|XSI Mod Tool</a> <a href="http://www.swissquake.ch/chumbalum-soft/">Milkshape 3D</a> (not free, $25) <a href="http://www.wings3d.com/">Wings 3D</a> <a href="http://www.blender3d.com/cms/Home.2.0.html">Blender</a> <a href="http://www.anim8or.com/">Anim8or</a> <a href="http://www.delgine.com/index.php?filename=product_deled&menus=off">DeleD</a> <i>World Building:</i> <a href="http://dynamic.gamespy.com/~quark/">Quake Army Knife (QuArK)</a> <a href="http://www.qeradiant.com/">GtkRadiant</a> <a href="http://www.zalsoft.com/index.php">Getic3D</a> <i>Audio:</i> <a href="http://www.modplug.com/">ModPlug</a> <a href="http://audacity.sourceforge.net/">Audacity</a> <a href="http://www.synthedit.com/">SynthEdit</a> <a href="http://www.buzzmachines.com/">Buzz Machines</a> <a href="http://www.kvraudio.com/">KVR Audio</a> (not actually software, but has tons of links)</a> <i>Images:</i> <a href="http://www.eecs.wsu.edu/paint.net/">Paint.NET (excellent free image editor) <a href="http://www.gimp.org/">The GIMP</a> <a href="http://www.angelcode.com/products/bmfont/">BMFont</a> (font texture generator) <b>Media</b> <i>Textures:</i> <a href="http://developer.nvidia.com/object/IO_TTVol_01.html">Transmogrifying Textures Vol. I (NVIDIA)</a> <a href="http://www.mayang.com/textures/">Mayang's Free Textures</a> <a href="http://www.3dcafe.com/asp/textures.asp">3D Cafe's Free Textures</a> <a href="http://www.grsites.com/textures/">Absolute Background Textures Archive</a> <a href="http://www.imageafter.com/">Image * After</a> <a href="http://my.erinet.com/~cunning1/textures.htm">Media Link's Free Backgrounds and Textures</a> <a href="http://www.vb3d.com/Textures.html">Free Game Textures</a> <a href="http://www.absolutecross.com/graphics/textures/">Seamless Textures -- Absolute Cross</a> <a href="http://www.m3corp.com/a/download/3d_textures/pages/index.htm">3D Millenium Free Textures</a> <a href="http://www.pixelpoke.com/FREE%20PIXELS.html">Pixel Poke</a> <a href="http://www.planethalflife.com/studio/">The Texture Studio</a> <a href="http://astronomy.swin.edu.au/~pbourke/texture/">Textures</a> <a href="http://www.marlinstudios.com/samples/samples.htm">Marlin Studios</a> <a href="http://www.freefoto.com/browse.jsp?id=33-00-0">Free Foto</a> <a href="http://www.noctua-graphics.de/english/freetex_e.htm">Free Textures</a> <a href="http://www.indiaeye.com/free.htm">Free Textures</a> <a href="http://www.morguefile.com/">MorgueFile</a> <a href="http://www.psionic3d.co.uk/">Psionic3D</a> <i>Models:</i> <a href="http://www.m3corp.com/a/download/models/index.htm">3D Millenium Free Models</a> <a href="http://www.planetquake.com/polycount/">Polycount</a> <a href="http://www.marlinstudios.com/samples/samples.htm">Marlin Studios</a> <a href="http://www.amazing3d.com/modfree.html">Free 3D Model Collections</a> <a href="http://www.rocky3d.com/free3d.htm">Free 3D Models</a> <a href="http://www.digitalanimators.com/HTM/Resources/3dModels/3dModelsMain.htm">Digital Animators Models</a> <a href="http://www.psionic3d.co.uk/">Psionic3D</a> <a href="http://www.3dnuts.com/models.shtml">Free 3D Models for 3D Studio Max</a> <i>Sprites</i> <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=272386">This thread has lots...and lots...and lots...</a> <i>Sounds:</i> <a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=279518">SFX and Music Resources</a> (another long GDNet post) <a href="http://www.jamendo.com/us/">Jamendo</a> (Creative Commons licensed music) <a href="http://www.a1freesoundeffects.com/noflash.htm">A1 Free Sound Effects</a> <a href="http://www.pacdv.com/sounds/index.html">Sound Effects</a> <a href="http://freesoundfiles.tintagel.net/Audio/">Tintagel's Free Sound File Archive</a> <a href="http://www.partnersinrhyme.com/pir/PIRsfx.html">Free Sound Effects</a> <a href="http://www.soundhunter.com/">Sound Hunter</a> <a href="http://www.members.tripod.com/%7Ebuggerluggs/ie/wav-dir184.htm">Wav Sound Complete Archive</a> <a href="http://www.deusx.com/studio.html">deusX Sound Design</a> <a href="http://www.findsounds.com/">FindSounds</a> (sound search engine) <a href="http://www.grsites.com/sounds/">Absolute Sound Effects Archive</a> That's all I've got for now. Still need plenty of resources in the art and music department...free sounds, free textures, free models, free music, and of course, many more utilities. <!--EDIT--><span class=editedby><!--/EDIT-->[Edited by - Sneftel on August 30, 2007 9:24:18 AM]<!--EDIT--></span><!--/EDIT--></a>
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Moe
Moe
Wow... Come on now, we don't want to be helping people too much, now do we?[wink]
Wan
Wan
Cool, nice job!
Maybe another category for free textures and other game graphics?
Promit
Promit
Quote:
Original post by WanMaster
Maybe another category for free textures and other game graphics?


I was working on it as an edit, I needed a short break [lol]
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
paulecoyote
paulecoyote
Hey Promit I have already rated you up before, so erm just thanks this time - awesome one-stop post there [grin]
Anything posted is personal opinion which does not in anyway reflect or represent my employer. Any code and opinion is expressed “as is” and used at your own risk – it does not constitute a legal relationship of any kind.
Jason2Jason
Jason2Jason
Wow, thats a lot of googling! Thanks for that list, will be very helpful :-D

-J
caffeineaddict
caffeineaddict
Holy crap, this is like the Holy Grail of resource threads. Thanks a lot for that list.
jbadams
jbadams
Nice list of links, pitty I can't rate you up any further.

I maintain a list of places you can get SFX (and some music, but not as much as of yet) here which includes a reasonable list of free SFX sources if anyone is after some. That reminds me... must update that list...
- Jason Astle-Adams
Promit
Promit
Ok, I've linked in DeleD and Kazgoroth's list. Still looking for more apps/utilities and artwork.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
PnP Bios
PnP Bios
I plan on writing an updated version of hxRender in C++ instead of C. I will make this publicly available for anybody interested.

Oh, and get ready to be taken to school on this one. I need a good project to flex my muscle on.
Extrarius
Extrarius
Now that we have a huge list of content, who is going to go through it and find the pirate, ninja, zombie, and robot models/sounds/textures/etc =-P
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
wiseman303
wiseman303
Don't forget Polycount for free 3D models.
__________There are only 10 types of people in the world: Those who understand binary, and those who don't.
Ysaneya
Ysaneya
These are "free" resources, ok, but are we allowed to use them ? I suppose we need to get the rights to use them, so we have to contact the authors in order to get a written authorization.. that's good for the theory, but will that rule be enforced by gamedev.net (ie. if you use some "free" resources without the explicit author agreeement, you will get disqualified?).

Y.
Promit
Promit
Quote:
Original post by Ysaneya
These are "free" resources, ok, but are we allowed to use them ?


That's the whole point. I did (quick) checks on all the links to confirm that their licenses were actually compatible with the competition. Now, that's not to say that you should immediately assume you can download and use whatever you want. A lot of these things (the engines and libraries in particular) have a lot of conditions on their use, so you need to be aware of the different restrictions that different things have. So, they are all usable, but not necessarily without strings attached.

(I added Polycount to the links.)
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

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