Original Post
I was taking a look at Yann''s Adaptive Binary Trees and I was curious if it was possible to extend the concept to have more than one division plane. The way Yann seemed to explain it (as far as I understand it), is that the geometry gets recursively divided into 2 branches. So in essence what I''m asking is is it possible to use something like 2 division planes giving you four areas of even 3 division planes giving you eight areas. If this is the case and you can, would there be any benefits to doing so?
Also, I''d just like to confirm that the original tree structure is creating during a preprocessing phase. If this is the case, is it possible to do this during level loading times, or does it have to be done seperately and then it can be modified dynamically at run time?
Thanks
Eric

