Original Post
This is an arcade style space shooter which I made in C# using part Windows GDI and part GDI+. It's only the second game I've ever made and would appreciate some comments, suggestions, and criticism (I have tough skin, so don't be afraid to let loose).
Not much else to say, except that you'll need the .NET runtime to play it (obviously). You can find it at http://www.microsoft.com/net/ - It's a 20 meg d/l, and I don't blame anyone who doesn't want to d/l it just to try out my game.
Below is the readme.txt pasted, followed by a screenshot of the game and link to d/l game + source code.
README.TXT:
GAME + SOURCE CODE:
http://www.danpeverill.com/SharpInvader.zip
[edited by - wyrd on August 15, 2003 7:12:58 PM]
-- ABOUT -- Sharp Invader was created by me, Dan Peverill. E-mail me at dan@danpeverill.com with any questions or comments that you may have. -- COMMANDS -- Up Arrow: Speed up. Down Arrow: Slow down. Right Arrow: Turn right. Left Arrow: Turn left. Spacebar: Fire missile. R: Turns radar on/off. C: Turns cloak on/off. Enter: Starts game or pauses/unpauses game. Q: Quits game if the game is paused. Esc: Exit game. -- SCORE -- Objects in the game give you points for destroying or collecting them, except for space stations. To get points for destroying a space station you'll need to collect the power up which was left behind after its destruction. Bonus points are awarded at the end of the game based on your overall performance. -- CLOAKING -- When you cloak, your power will start to drain quickly. When your power runs out, you will uncloak. -- SPACE STATIONS -- The game increases in level based on the level of the space stations that you destroy. But be warned, each station that reappears is significantly stronger then the last, and produces tougher enemies. -- POWER UPS -- On the left is the description of the powerup, on the right is what the power does. (Dropped by Space Stations) Red Static: Increases Shields and Power. (Dropped by Asteroids) Blinking Purple: Increases Shields. Blinking Pink: Increases Power. Circling Blue: Basic Missiles. Circling Yellow: Double Missiles. Circling Green: Homing Missiles. -- RADAR -- The radar shows a variety of things; Green: You. Yellow: Missile. Blue: Asteroid. Red: Enemy. Orange: Enemy space station.SCREENSHOT:
GAME + SOURCE CODE:
http://www.danpeverill.com/SharpInvader.zip
[edited by - wyrd on August 15, 2003 7:12:58 PM]