Original Post
I see that there is now a "realtime raytracing" thread, so I decided to start this thread about how much realtime radiosity pwns raytracing.
-It makes more realistic lighting
-It doesn''t look to crispy (for lack of better word)
-It can be done on the vertex level
Now, my questions. Why do so many people think that raytracing is the most photorealistic way of rendering things? What hardware accelerations could increase the speed of radiosity? And stuff.