Original Post
For a while now I''ve been thinking about the process a writer must go through to "design and implement" a relatively long novel. I ended up breaking up the process into a number of distinct pieces I will describe below. Some pieces seem relatively simple (to me), others relatively complex. I don''t suppose this process works for everyone and I am interested in hearing your opinions about particular pieces and the whole process in general.
1. Theme accumulation.
This seems like the simplest part of the entire journey. Before writing a novel I would want to come up with a list of themes the story will explore. A few examples would be "why does god let bad things happen to good people" and "why does a relationship between man and woman often becomes a burden after a certain time". I don''t know about others, but to me it is impossible to come up with a diverse and interesting list in one sitting. In one month, however, I could come up with more themes I could ever hope to explore. Going out and breathing some fresh air might lead me to an idea. Seeing sunset/sunrise, going to a new restaurant/club/car, meeting a new person, seeing a number of plays on different topics, going to neighborhoods of my city I''ve never been to, travelling to a different city for a while, changing a setting (urban/rural) are some ways that should lead to interesting and diverse ideas. If you happen to pass by Amsterdam, drugs seem to be an excellent option
2. Research.
Since there''s nothing new under the sun every theme you could possibly come up with has been discussed to death. Ancient greeks seemed to have discussed everything (most of the stuff our founding fathers have been talking about is redundant, the greeks had much more exhaustive discussions about democracy
). I believe researching what''s already been said is an excellent way to improve your future novel. One reason for this is that a thousand year old discussion may very well pass as new to modern generations. Another is that researching will give you ideas about the theme you never thought of. I once made a "test run" and for every theme I came up with I found at least ten primary sources, dozens of secondary sources and hundreds of fiction books that deal with the theme in question. Philosophy books are always a great place to look. My conclusion was that for every theme it''s a good idea to read two-three opposing primary sources from every age (ancient greece, enlightment, modern, nordic, etc.) which would add up to about 10-15 books, then at least one secondary source for each of the primary sources and perhaps one or two really good fiction books that explore the theme. The research stage should take an enormous amount of time but should provide good returns in terms of your understanding of the themes and ideas.
3. Preliminary character design.
This is *relatively* easy and seems to naturally develop from the list of themes and opposing views on each theme provided by the research stage. Different characters should represent different views and allow for a development of the story to serve the exploration of themes. This is of course preliminary as characters must evolve with the story. This stage should provide a starting point for story design.
4. Architecturing the story.
To me this is one of the hardest parts of the overall process. Preliminary characters provide a starting point, but how do you go about creating a thrilling page turner that is instrumental in exploring the themes? Perhaps studying story forging techniques? Reading a lot of fiction books and getting a feel for the stories? Stealing story lines and techniques from old classics like The Bible and The Song of Roland? To me this is black magic.
5. Putting the damned thing into words.
This is relatively complex but for prose it''s more of a science than black magic above
At this point I am not even considering this stage, hence I have little to say about it. This is is a big "Part II" while the four points above are "Part I". For now I''d like to limit the discussion to Part I, if possible.